The Effect of Taboo Game-Based Reinforcement on Medication Instruction
NCT07728110 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 111
Last updated 2026-07-27
Summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level.
Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level.
This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Conditions
- No Medical Condition
Interventions
- OTHER
-
Game
Using taboo game
- OTHER
-
Question-and-answer method
Using the question-and-answer method as reinforcement.
Sponsors & Collaborators
-
Siirt University
collaborator OTHER -
Ankara Medipol University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2026-04-02
- Primary Completion
- 2026-04-17
- Completion
- 2026-06-17
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of the Game on Students' Intramuscular Injection Skills
NCT05963269 ·Status: UNKNOWN ·Phase: NA
-
Gamified Learning and Medication Error Prevention
NCT07584005 ·Status: COMPLETED ·Phase: NA
-
INTRAVENOUS DRUG APPLICATIONS THROUGH ESCAPE GAMES
NCT06487884 ·Status: RECRUITING ·Phase: NA
-
Evaluation of the Effectiveness of Two Different Teaching Methods in Nursing Students
NCT07584980 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes
NCT06786806 ·Status: COMPLETED ·Phase: NA
-
the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections
NCT06755879 ·Status: COMPLETED ·Phase: NA
-
The Effect of Gamification-Based Instructional Design Developed
NCT07207590 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of the Virtual Escape Room Method on Pediatric Drug Administration Knowledge, Self-Efficacy, Clinical Comfort, and Anxiety in Nursing Students: A Randomized Controlled Study
NCT06981403 ·Status: RECRUITING ·Phase: NA
-
The Effect of HBM-Based Education on Nursing Students
NCT06262698 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
NCT05644015 ·Status: COMPLETED ·Phase: NA
-
Puzzle-Based Learning on Nursing Students' Parenteral Medication Knowledge and Motivation
NCT07544810 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Web 2.0 Education for Dose Calculation: An RCT
NCT07711704 ·Status: COMPLETED ·Phase: NA
-
Video vs. Game-Based Teaching of Intramuscular Injection
NCT07272369 ·Status: COMPLETED ·Phase: NA
-
Comparison of Gamification Approaches in Midwifery Education
NCT07256041 ·Status: COMPLETED ·Phase: NA
-
"Effect of Artificial Intelligence-Driven Mobile Application on Nurses' Knowledge and Attitudes Toward Atraumatic Care for Hospitalized Children"
NCT07446920 ·Status: COMPLETED ·Phase: NA
-
The Effect of Digital Games on Ethical Sensitivity and Decision Making in Nursing Students
NCT07235241 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management
NCT06649149 ·Status: COMPLETED ·Phase: NA
-
The Effect of Game-Based Activity on Blood Transfusion in Nursing Students
NCT05661526 ·Status: COMPLETED ·Phase: NA
-
The Effect of Game-Based Learning on Identifying Cognitive Distortions and Interpersonal Communication Competence in Nursing Students' in the Care of Anxious Individuals
NCT07442331 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Games
NCT05480540 ·Status: UNKNOWN ·Phase: NA
-
Comparison of the Effects of the Education Given to Nursing Students by Gamification Method and Flipped Learning Method on the Level of Participation, Attitude, Interest and Motivation
NCT05711420 ·Status: COMPLETED ·Phase: NA
-
The Effect of multımedıa-based educatıon ın dıstance learnıng on nursıng Students'
NCT05678855 ·Status: COMPLETED ·Phase: NA
-
Using Games in Teaching Nursing History
NCT06284239 ·Status: COMPLETED ·Phase: NA
-
The Effect of Screen-Based Simulation Training on Self-Efficacy and Self-Confidence in Learning
NCT06548659 ·Status: COMPLETED ·Phase: NA
-
Escape Room in Pressure Ulcer Education
NCT07563348 ·Status: COMPLETED ·Phase: NA