The Effect of Serious Game Developed for Nursing Students
NCT05321303 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 72
Last updated 2022-08-03
Summary
The aim of the study is to assess whether students' knowledge level, critical thinking, and problem-solving skills have increased after the serious game and standard patients practice.
Conditions
- Education, Nursing
- Critical Thinking
- Problem Solving
- Self-Confidence
Interventions
- OTHER
-
Serious Game
Each participant of the Serious game group played 1 scenario of "MetaHospital", a screen-based simulation on the management of diabetic ketoacidosis. Immediately after the serious game was played, 5 open-ended questionnaires were sent to the students to evaluate the game usability.
- OTHER
-
Standard Patients
Each participant of the standardized patient's group played 1 scenario on the management of diabetic ketoacidosis and then a 30-minute analysis session with the trainer joined.
Sponsors & Collaborators
-
Hacettepe University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-04-15
- Primary Completion
- 2022-04-18
- Completion
- 2022-07-01
Countries
- Turkey (Türkiye)
Study Locations
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