Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students

NCT07736118 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 95

Last updated 2026-07-30

No results posted yet for this study

Summary

Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction.

Background: Pain management is a core nursing competency. Although game-based learning is increasingly used in nursing education, evidence regarding its effectiveness in pain management education remains limited.

Design: Single-blind randomized controlled trial.

Methods: Undergraduate nursing students were randomly assigned to either a game-based learning or traditional education group. Pain management knowledge, learning motivation, and educational satisfaction were assessed immediately after the intervention and at a two-week follow-up.

Conditions

  • Pain Management
  • Satisfaction
  • Motivation
  • Knowledge

Interventions

OTHER

game-based learning

Participants received game-based education on pain management through a digital escape room game.

Sponsors & Collaborators

  • TC Erciyes University

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2026-03-16
Primary Completion
2026-05-21
Completion
2026-07-22

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07736118 on ClinicalTrials.gov