Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students
NCT07736118 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 95
Last updated 2026-07-30
Summary
Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction.
Background: Pain management is a core nursing competency. Although game-based learning is increasingly used in nursing education, evidence regarding its effectiveness in pain management education remains limited.
Design: Single-blind randomized controlled trial.
Methods: Undergraduate nursing students were randomly assigned to either a game-based learning or traditional education group. Pain management knowledge, learning motivation, and educational satisfaction were assessed immediately after the intervention and at a two-week follow-up.
Conditions
- Pain Management
- Satisfaction
- Motivation
- Knowledge
Interventions
- OTHER
-
game-based learning
Participants received game-based education on pain management through a digital escape room game.
Sponsors & Collaborators
-
TC Erciyes University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2026-03-16
- Primary Completion
- 2026-05-21
- Completion
- 2026-07-22
Countries
- Turkey (Türkiye)
Study Locations
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