The Effect of the Game on Students' Intramuscular Injection Skills
NCT05963269 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2023-07-28
Summary
Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of educators, insufficient clinical space and insufficient laboratory environments. This situation makes it inevitable to use different teaching methods in nursing education, especially in the acquisition and development of psychomotor skills. Games, which are a type of virtual simulation methods; It is defined as a pedagogical tool that offers the student the widest possible learning opportunity, interesting, interactive media, and a teaching beyond entertainment. It is very important to acquire the necessary knowledge and skills in the management of intramuscular drug administration, which will constitute the majority of postgraduate applications of nursing students, by using today's technologies during their student life. Another factor that is effective in psychomotor skill learning is; students' anxiety level. Nursing students may experience anxiety while using the new technique, which negatively affects the learning process of the student. One of the reasons for the anxiety experienced by the students is that they have not reached enough professional knowledge and skills. It is observed that this level of anxiety increases especially in psychomotor skills. In the exams conducted for the evaluation of laboratory practices in nursing education, the student demonstrates the skills learned during the term. The level of anxiety he feels during this practice may also affect his performance. The general result of studies examining the relationship between test anxiety and academic performance is that there is a negative relationship between test anxiety and academic success. For this reason, it is very important to control students' anxiety. Although the level of state anxiety increases from time to time, especially in the trainings carried out with simulation, it is one of the training methods that increases the self-confidence of the students by reducing their anxiety in the future. Based on these reasons, this research; The aim of this study was to evaluate the effect of computer-assisted game on success and anxiety level in the development of intramuscular injection application skills in nursing education.
Conditions
- Video Games
- Students
- Nursing
- Infections
- Intramuscular
Interventions
- OTHER
-
Computer assisted intramuscular learning game
It is an educational game that can only be opened from the computer, with questions and answers and cases. The game is currently under development by the developers. The researcher will be able to see how many times the students entered the game and how many points they got.
Sponsors & Collaborators
-
Maltepe University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-09-27
- Primary Completion
- 2023-08-28
- Completion
- 2023-09-29
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Digital Game Use in Teaching Subcutaneous Injection Administration Skills to Nursing Students
NCT06037772 ·Status: COMPLETED ·Phase: NA
-
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
NCT07309939 ·Status: COMPLETED ·Phase: NA
-
Nurse,Intramuscular Injection, Hybrid Simulation
NCT04464018 ·Status: COMPLETED ·Phase: NA
-
The Effect of Traditional Method and Kahoot! Gamification-Based Insulin Injection Training on Nursing Students
NCT06811168 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Game Developed for Nursing Students
NCT05321303 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students
NCT06714474 ·Status: RECRUITING ·Phase: NA
-
Using Games in Teaching Nursing History
NCT06284239 ·Status: COMPLETED ·Phase: NA
-
The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management
NCT06649149 ·Status: COMPLETED ·Phase: NA
-
Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes
NCT06786806 ·Status: COMPLETED ·Phase: NA
-
Game-Based 3D Simulation for Vital Signs Training in Nursing Education
NCT07009275 ·Status: COMPLETED ·Phase: NA
-
Educational Escape Room Game and Nursing Students
NCT06451926 ·Status: COMPLETED ·Phase: NA
-
The Effect of Digital Games on Ethical Sensitivity and Decision Making in Nursing Students
NCT07235241 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Serious Games
NCT05480540 ·Status: UNKNOWN ·Phase: NA
-
Serious Game On Stoma Care Education For Nursing Students
NCT05332535 ·Status: COMPLETED ·Phase: NA
-
The Impact of Escape Room Experience in Nursing Students
NCT06548698 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of the Web-Based CORE on Nursing Students' Health Diagnosis Skills
NCT07105696 ·Status: COMPLETED ·Phase: NA
-
The Effect of multımedıa-based educatıon ın dıstance learnıng on nursıng Students'
NCT05678855 ·Status: COMPLETED ·Phase: NA
-
Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses
NCT06850181 ·Status: COMPLETED ·Phase: NA
-
The Effect of Gamification-Based Instructional Design Developed
NCT07207590 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effect of Virtual Game Simulation on Nursing Diagnosis and Goal Setting
NCT05086965 ·Status: COMPLETED ·Phase: NA
-
Video Game Training on Intervention in Adult Airway Obstruction
NCT06843694 ·Status: COMPLETED ·Phase: NA
-
The Effect of Simulation-based Training on Nursing Students
NCT05302635 ·Status: COMPLETED ·Phase: NA
-
The Effect of Artificial Intelligence-Supported Intramuscular and Subcutaneous Injection Training on Nursing Students
NCT07253571 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Serious Game Simulation and Comics in School Students
NCT06279702 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Virtual Game Simulation on Nursing Students' Physical Examination Skills
NCT06284252 ·Status: COMPLETED ·Phase: NA