The Effect of Traditional Method and Kahoot! Gamification-Based Insulin Injection Training on Nursing Students

NCT06811168 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 88

Last updated 2025-02-06

No results posted yet for this study

Summary

This study was planned to examine the effects of insulin injection training using traditional methods and Kahoot! gamification on the knowledge, skills and motivation levels of participants.

Conditions

  • Nurse's Role

Interventions

OTHER

web based gamification

Kahoot gamificiation

Sponsors & Collaborators

  • Karadeniz Technical University

    lead OTHER

Principal Investigators

  • Seçil GÜLHAN GÜNER, PhD · Karadeniz Technical University

Study Design

Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Max Age
28 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2024-11-15
Primary Completion
2024-12-29
Completion
2025-01-10

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT06811168 on ClinicalTrials.gov