Puzzle-Assisted Learning IV: Information Retention and Motivation
NCT07669311 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 81
Last updated 2026-06-25
Summary
This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices. Intravenous therapy is a common but complex clinical procedure that requires accurate knowledge and skills to ensure patient safety. Traditional teaching methods may not always be sufficient to support long-term learning and student motivation. Therefore, this study uses an interactive, game-based learning approach by integrating puzzles into the education process. Nursing students are randomly assigned to either a puzzle-based learning group or a traditional education group. The study seeks to determine whether game-based learning improves learning outcomes compared to conventional teaching methods.
Conditions
- Safe Intravenous Therapy Practices in Nursing Students
Interventions
- BEHAVIORAL
-
Puzzle-based intravenous therapy education
This intervention uses puzzle-based learning activities to teach safe intravenous therapy practices to nursing students. The puzzles are designed to reinforce knowledge, improve retention, and increase motivation compared to traditional teaching methods.
Sponsors & Collaborators
-
Aydin Adnan Menderes University
lead OTHER
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2025-11-19
- Primary Completion
- 2026-01-08
- Completion
- 2026-01-08
Countries
- Turkey (Türkiye)
Study Locations
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