Puzzle-Assisted Learning IV: Information Retention and Motivation

NCT07669311 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 81

Last updated 2026-06-25

No results posted yet for this study

Summary

This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices. Intravenous therapy is a common but complex clinical procedure that requires accurate knowledge and skills to ensure patient safety. Traditional teaching methods may not always be sufficient to support long-term learning and student motivation. Therefore, this study uses an interactive, game-based learning approach by integrating puzzles into the education process. Nursing students are randomly assigned to either a puzzle-based learning group or a traditional education group. The study seeks to determine whether game-based learning improves learning outcomes compared to conventional teaching methods.

Conditions

  • Safe Intravenous Therapy Practices in Nursing Students

Interventions

BEHAVIORAL

Puzzle-based intravenous therapy education

This intervention uses puzzle-based learning activities to teach safe intravenous therapy practices to nursing students. The puzzles are designed to reinforce knowledge, improve retention, and increase motivation compared to traditional teaching methods.

Sponsors & Collaborators

  • Aydin Adnan Menderes University

    lead OTHER

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2025-11-19
Primary Completion
2026-01-08
Completion
2026-01-08

Countries

  • Turkey (Türkiye)

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT07669311 on ClinicalTrials.gov