Intervention in a Small-scale Study of Game Based Cognitive Change Skills
NCT05424601 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 165
Last updated 2024-12-04
Summary
This activity will have the objectives of preliminary testing user satisfaction, the feasibility of the platform and its preliminary efficacy
Conditions
- Emotion Regulation
Interventions
- BEHAVIORAL
-
Rethink game
REThink is a online therapeutic game developed by David and collaborators (2018), proved to be an efficient intervention to reduce emotional symptoms of children and adolescents.
- BEHAVIORAL
-
PsyPills
PsyPills is a mobile app designed to provide personalized psychological pills
Sponsors & Collaborators
-
The Executive Agency for Higher Education, Research, Development and Innovation Funding
collaborator OTHER -
Babes-Bolyai University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-06-10
- Primary Completion
- 2022-09-05
- Completion
- 2022-09-07
Countries
- Romania
Study Locations
More Related Trials
-
Efficacy of the REThink Therapeutic Online Game
NCT03308981 ·Status: COMPLETED ·Phase: NA
-
Behavioral Management and Psychological Well-Being
NCT01823601 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
NCT04608578 ·Status: COMPLETED ·Phase: NA
-
PLAYwithHEART: PLAY With Happiness, Engagement, Acceptance, and Respect With Your Team
NCT04850872 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Impact of PAX Good Behavior Game on Elementary School Students in Estonia
NCT02865603 ·Status: COMPLETED ·Phase: NA
-
Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood
NCT06049407 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a School-based Programme Aimed at Promoting Well-being in Adolescents
NCT04231604 ·Status: COMPLETED ·Phase: NA
-
Enhancement of Emotion Regulation Skills in Adolescents
NCT04001140 ·Status: UNKNOWN ·Phase: NA
-
iCBT to Promote Emotional Well-being in University and Research Communities: Feasibility and Acceptability Study
NCT07082296 ·Status: COMPLETED ·Phase: NA
-
Computer-Assisted, Game-Based Cognitive Training on Attention
NCT05243095 ·Status: COMPLETED ·Phase: NA
-
Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
NCT06301555 ·Status: COMPLETED ·Phase: NA
-
The Efficacy of Online Brief Positive Cognitive Behavior Therapy Compared to Traditional Cognitive Behavior Therapy
NCT06436521 ·Status: COMPLETED ·Phase: NA
-
Effects of Therapeutic Mobile Game on Anxiety
NCT05240794 ·Status: COMPLETED ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
Emotional Intelligence Intervention to Improve Mental Well-Being of Adolescents With Emotional Distress (BEAM)
NCT06713460 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Efficacy of a Positive Psychology Intervention Through a Mobile App
NCT03072680 ·Status: COMPLETED ·Phase: NA
-
Discovering Adolescents' Talents and Life Projects as a Key Factor in Their Life Satisfaction
NCT06473155 ·Status: RECRUITING ·Phase: NA
-
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
NCT04982497 ·Status: COMPLETED ·Phase: NA
-
What Are the Ingredients for the Best Form of the Best Possible Self (BPS) Intervention?
NCT04753801 ·Status: COMPLETED ·Phase: NA
-
Effects of the MBHP on the Quality of Life of Family Members of People With Intellectual Disability
NCT03756441 ·Status: UNKNOWN ·Phase: NA
-
Online Multi-component Psychological Intervention for Depression, Anxiety and Well-being in 7 Countries
NCT05443139 ·Status: UNKNOWN ·Phase: NA
-
A Randomized Controlled Study of Digitalized Cognitive-behavioral Intervention for Childhood Anxiety
NCT03310489 ·Status: COMPLETED ·Phase: NA
-
Internet-Based Stress Recovery Program for Adolescents
NCT05688254 ·Status: COMPLETED ·Phase: NA
-
SAEM: A Serious Game for Emotional Regulation Problems in Adolescents
NCT05154292 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of a 12 Week Theory Driven Intervention Promoting Adherence to the MIND Diet
NCT04654936 ·Status: COMPLETED ·Phase: NA