Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood
NCT06049407 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 385
Last updated 2026-04-30
Summary
emoWELL is a serious game, that is, a video game designed to inform and train in skills and competencies in a more dynamic way. emoWELL focuses on understanding and developing healthy emotional regulation strategies to improve well-being.
Conditions
- Emotion Regulation
Interventions
- BEHAVIORAL
-
Participation in a socio-emotional competence program through a technological platform (EMOWELL)
(1) Participants who meet the inclusion criteria will be contacted. (2) Participants will answer the questionnaire battery (T1) (3) Participants will participate in the intervention by remotely playing the EMOWELL desktop serious game and the EMOWELL app. (4) They will answer the T2 questionnaires.
Sponsors & Collaborators
-
Ministerio de Ciencia e Innovación, Spain
collaborator OTHER_GOV -
University of Valencia
lead OTHER
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 29 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-09-01
- Primary Completion
- 2024-08-31
- Completion
- 2025-08-31
Countries
- Spain
Study Locations
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