Impact of PAX Good Behavior Game on Elementary School Students in Estonia

NCT02865603 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 708

Last updated 2018-11-02

No results posted yet for this study

Summary

The aim of this study is to measure the impact of the intervention (PAX GBG) in Estonian-language 1st grade classrooms on students' mental health and behaviour, and teacher's self-efficacy.

Conditions

  • Mental Health Wellness 1
  • Mental Disorders

Interventions

BEHAVIORAL

PAX Good Behavior Game

PAX GBG includes evidence-based kernels and a classroom game where students are reinforced for their mutual success in withholding inappropriate behavior.

Sponsors & Collaborators

  • European Social Fund

    collaborator OTHER
  • Ministry of the Interior, Estonia

    collaborator UNKNOWN
  • National Institute for Health Development, Estonia

    lead OTHER_GOV

Principal Investigators

  • Karin Streimann · National Institute for Health Development

Study Design

Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
6 Years
Max Age
8 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2016-05-31
Primary Completion
2018-06-30
Completion
2018-06-30

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02865603 on ClinicalTrials.gov