REThinkWELL- the Use of Therapeutic Game to Reduce Mental Health Symptoms in Children and Adolescents
NCT06529510 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 279
Last updated 2024-07-31
Summary
To test the effect of a game-based intervention in reducing clinical and subclinical symptoms of children and adolescents.
Conditions
- Emotional Problem
- Mental Health Issue
Interventions
- BEHAVIORAL
-
REThink therpeutic game
REThink is an online therapeutic game aimed at enhancing the emotional health of young people, grounded in Rational Emotive Behavior Therapy (REBT). The game features a character named RETMAN, who guides players through seven levels, each focused on teaching a specific emotional regulation skill. Each level has three sub-levels that progressively increase in difficulty. REThink can be used as a standalone intervention, an adjunct to self-help psychotherapeutic approaches, or for targeted skills training.
Sponsors & Collaborators
-
The Executive Agency for Higher Education, Research, Development and Innovation Funding
collaborator OTHER -
Babes-Bolyai University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 8 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-05-20
- Primary Completion
- 2022-07-31
- Completion
- 2022-08-30
Countries
- Romania
Study Locations
More Related Trials
-
Testing the REThinkACADEMY Interventions in Prevention of Emotional Disorders in College Students.
NCT06085872 ·Status: COMPLETED ·Phase: NA
-
Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
NCT04608578 ·Status: COMPLETED ·Phase: NA
-
Internet-Based Stress Recovery Program for Adolescents
NCT05688254 ·Status: COMPLETED ·Phase: NA
-
Games & Well-Being Study
NCT01886911 ·Status: COMPLETED ·Phase: NA
-
Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
NCT06301555 ·Status: COMPLETED ·Phase: NA
-
Video Game Play to Alleviate Adolescent Anxiety
NCT05923944 ·Status: RECRUITING ·Phase: NA
-
Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood
NCT06049407 ·Status: COMPLETED ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
Discovering Adolescents' Talents and Life Projects as a Key Factor in Their Life Satisfaction
NCT06473155 ·Status: RECRUITING ·Phase: NA
-
Exploring the Health Effects of Group Game-based Activities on Individuals With Chronic Mental Illness
NCT06440200 ·Status: COMPLETED ·Phase: NA
-
Effects of Therapeutic Mobile Game on Anxiety
NCT05240794 ·Status: COMPLETED ·Phase: NA
-
Fostering Resilience in Adolescents at Risk.
NCT05133115 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of the Serious Video Game MOON in Emotional Regulation in ADHD
NCT06006871 ·Status: COMPLETED ·Phase: PHASE3
-
Resourcefulness Training and Decentering on Self-Management in Caregivers of Technology Dependent Children
NCT02993887 ·Status: COMPLETED ·Phase: NA
-
Usability Evaluation of a Mindfulness-based Serious Game
NCT06522425 ·Status: COMPLETED ·Phase: NA
-
Mindfulness-Based Stress Reduction for Adolescents: Effects on Game Addiction, Stress, and Sleep
NCT07274553 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Development of Attention and Its Relationship With Emotions in Children and Adolescents
NCT06181747 ·Status: COMPLETED ·Phase: NA
-
The Impact of Playing Tetris on Migrants' Mental Health
NCT06773338 ·Status: RECRUITING ·Phase: NA
-
A Novel ACT-based Video Game
NCT04566042 ·Status: COMPLETED ·Phase: NA
-
Evaluating the Effects of a Self-help Mobile Phone Application on Worry and Overthinking in Young Adults Aged Between 16 and 24.
NCT04950257 ·Status: COMPLETED ·Phase: NA
-
SAEM: A Serious Game for Emotional Regulation Problems in Adolescents
NCT05154292 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of the Serious Game 'Broodles' for Siblings of Children With Visual Impairment and/or Intellectual Disability
NCT05376007 ·Status: COMPLETED ·Phase: NA
-
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
NCT04982497 ·Status: COMPLETED ·Phase: NA
-
Family-Focused Adolescent &Amp; Lifelong Health Promotion Optimization Trial
NCT06562244 ·Status: RECRUITING ·Phase: NA
-
A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment
NCT06208358 ·Status: RECRUITING ·Phase: NA