Effects of Therapeutic Mobile Game on Anxiety
NCT05240794 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 150
Last updated 2023-10-05
Summary
Participants with Social Anxiety Disorder (SAD) will use a digital therapeutic for 30 days, and will complete assessments measuring a broad range of anxiety and mood-related symptoms, with a focus on SAD symptoms, and metrics of functional impairment during this time. After the treatment period, participants will be followed at 6 month and 12 month after the completion of the study.
Conditions
Interventions
- DEVICE
-
ABM-01
Gamified computerized behavioral therapy with therapeutic intervention based on Attention Bias Modification Training (ABMT)
- DEVICE
-
Digital Control
Placebo control for ABM-01
Sponsors & Collaborators
-
Arcade Therapeutics Inc.
collaborator UNKNOWN -
Hunter College of City University of New York
lead OTHER
Principal Investigators
-
Tracy A Dennis-Tiwary, PhD · City University of New York, School of Public Health
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 22 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-06-15
- Primary Completion
- 2023-05-31
- Completion
- 2023-05-31
- FDA Device
- Yes
Countries
- United States
Study Locations
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