Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.
NCT04608578 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 3000
Last updated 2021-12-10
Summary
The main goal of this study is to evaluate the effectiveness of a serious game aimed at improving mental health in teenagers aged 12-16 years old. This will test the effectiveness by studying the effect on emotion regulation strategies, coping strategies, the presence of cognitive errors and suicidal ideation. Participants will also be asked to evaluate the game. The study is a cluster-randomized controlled trial conducted in secondary schools in Flanders.
Conditions
Interventions
- BEHAVIORAL
-
Silver
A serious game to improve mental health in youth
Sponsors & Collaborators
-
University Ghent
lead OTHER
Principal Investigators
-
Gwendolyn Portzky, PhD · University Ghent
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 12 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-10-26
- Primary Completion
- 2020-12-31
- Completion
- 2021-03-15
Countries
- Belgium
Study Locations
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