Efficacy of the REThink Therapeutic Online Game
NCT03308981 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 165
Last updated 2018-01-18
Summary
This study aims to test the efficacy of the REThink therapeutic online video game. Children and adolescents (N = 150), aged between 10-16 years, will be randomly assigned to one of three groups: 1) REThink group, 2) Rational-Emotive-Behavioral Education (REBE) group and 3) wait-list condition.
Conditions
- Resilience, Psychological
Interventions
- DEVICE
-
REThink therapeutic online game
The REThink therapeutic online game has seven levels. Each level has various degrees of complexity, which increase as the player progresses in the game. The scenario of the game was developed based on the REBT model, such that it focuses on: a. identifying the emotional and behavioral reactions; b. identifying cognitive processes; c. identifying the relation between cognitive processes and emotions and behavioral reactions; d. changing irrational cognitions into rational cognitions; e. building problem solving skills; f. building relaxation skills and g. building happiness skills.
- OTHER
-
REBE group
In the Rational-Emotive-Behavioral Education (REBE) group participants will follow 7 modules, structured based on the strategies practiced in each of the REThink level.
Sponsors & Collaborators
-
Romanian National Authority for Scientific Research
collaborator UNKNOWN -
Babes-Bolyai University
lead OTHER
Principal Investigators
-
Oana A David, PhD · Babes-Bolyai University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-09-15
- Primary Completion
- 2017-11-01
- Completion
- 2017-11-01
Countries
- Romania
Study Locations
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