Effects of Active Video Games in Physically Inactive Children
NCT03720938 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 106
Last updated 2020-04-29
Summary
Inactivity was reported to be high in children and considered to be the fourth common cause of death in all ages. The reason for children is usually the increasing indoor use of sedentary screen time. Active Video Games (AVG) have recently been introduced for decreasing the sedentary time for children and directing them to physical activity (PA) at home.The aim of this study is to show the quantitative effect of games on physical fitness parameters like weight, body mass index (BMI) and fat ratio (FR). The study also aims at the factors for motivation or continuance of the games as self-perception and enjoyment levels together with qualitative effects of games on satisfaction and attitude changes in inactive children.
Conditions
- Self-Perception
- Body Weight
Interventions
- OTHER
-
Active Video Games
Nintendo Wii® AVGs from sports, balance, aerobics, resort and training categories.
Sponsors & Collaborators
-
Abant Izzet Baysal University
lead OTHER
Principal Investigators
-
Dilsad Coknaz · Abant Izzet Baysal University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 8 Years
- Max Age
- 13 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2013-02-28
- Primary Completion
- 2013-05-31
- Completion
- 2020-01-31
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