Nutritional Adaptations to Physical or Sedentary Activities in Youth
NCT01912300 · Status: WITHDRAWN · Phase: NA · Type: INTERVENTIONAL
Last updated 2013-07-31
Summary
Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.
Conditions
- Passive Video Games (PVG)
- Active Video Games (AVG)
- Exercise (EX)
Interventions
- BEHAVIORAL
-
experimental condition: Passvice Video game; Avtive Video game; Exercise
Sponsors & Collaborators
-
Université Blaise Pascal, Clermont-Ferrand
lead OTHER
Eligibility
- Min Age
- 12 Years
- Max Age
- 15 Years
- Sex
- MALE
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2013-07-31
- Primary Completion
- 2013-07-31
- Completion
- 2014-07-31
Countries
- France
Study Locations
More Related Trials
-
Impact of Exergaming on Adolescent Youth
NCT01374386 ·Status: WITHDRAWN ·Phase: NA
-
Estimating Energy Expenditure in Active Video Gaming Compared to Unstructured, Outdoor Play in Children
NCT01430715 ·Status: COMPLETED ·Phase: NA
-
Exercise-snacks for Breaking the Sedentary Lifestyle and Improving the Physical Fitness of Obese Adolescents?
NCT06626295 ·Status: RECRUITING ·Phase: NA
-
Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight
NCT03532659 ·Status: COMPLETED ·Phase: NA
-
Effects of Active Video Games in Physically Inactive Children
NCT03720938 ·Status: COMPLETED ·Phase: NA
-
Can Gaming Get You Fit? A High-Intensity Exergaming Intervention in Adults
NCT03513380 ·Status: COMPLETED ·Phase: NA
-
Energy Intake and Exercise Timing
NCT03807609 ·Status: COMPLETED ·Phase: NA
-
Factors Associated With Physical Inactivity Among Adolescents
NCT01137227 ·Status: UNKNOWN
-
Effect of Physical Activity Through Interactive Video Games in Overweight Children
NCT02214108 ·Status: COMPLETED ·Phase: PHASE3
-
Effect of a Physical Activity Program on the Hormonal Regulation of Food Intake
NCT01824680 ·Status: SUSPENDED ·Phase: NA
-
Active Video Games on Physical Activity (Main Trial)
NCT04116515 ·Status: COMPLETED ·Phase: NA
-
Exercise Games and Physical Activity: Can a Home-based Exergame System Increase Physical Activity?
NCT02032667 ·Status: COMPLETED ·Phase: NA
-
Post-exercise Food Intake Regulation in a Hot Environment
NCT02157233 ·Status: COMPLETED ·Phase: NA
-
Physical Activity and Food Intake Interaction: Effect of Weight Loss in Obese Adolescent
NCT02664844 ·Status: COMPLETED ·Phase: NA
-
PRESENCE 2: Predicting Sedentary Entertainment Choices and Effects
NCT01523795 ·Status: COMPLETED ·Phase: NA
-
Sedentary Behaviors Reduction and Physical Activity Promotion for Optimal Medical StudentS
NCT06297304 ·Status: RECRUITING ·Phase: NA
-
Testing Health Games for Adolescent Physical Activity
NCT01171261 ·Status: COMPLETED ·Phase: NA
-
Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
NCT04593199 ·Status: UNKNOWN ·Phase: NA
-
Increasing Youth Physical Activity: Neighborhood Environment Influences
NCT00853814 ·Status: UNKNOWN ·Phase: NA
-
Effects of Interactive Video Game Cycling on Obese Adolescent Health
NCT00983970 ·Status: COMPLETED ·Phase: PHASE4
-
EXCEL: Change in Cardiometabolic Disease Risk Factors During an Interactive Fitness Program
NCT01104038 ·Status: COMPLETED ·Phase: PHASE1
-
Combining a Mediterranean Diet With Physical Activity to Address Cardiometabolic Risk
NCT03731013 ·Status: COMPLETED ·Phase: NA
-
Effects of Active Gamification in Primary School Children
NCT06849700 ·Status: COMPLETED ·Phase: NA
-
Gaming and Training Combined to Help Adolescents Get More Physically Active
NCT03663699 ·Status: TERMINATED ·Phase: NA
-
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
NCT03659604 ·Status: COMPLETED ·Phase: NA