Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
NCT04593199 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 160
Last updated 2021-11-05
Summary
Increasing physical activity is critical for children's overall health. Smartphone apps using gamification has shown promise to increasing physical activity using game techniques. This study is a 4-week randomized controlled trial using a gamified smartphone app to determine acceptability and preliminary effectiveness to increase physical activity in children.
Conditions
- Physical Activity
Interventions
- BEHAVIORAL
-
Gamified Smartphone App
The primary objective was to determine the acceptability and satisfaction of the Draco app among children. Secondary objective was to evaluate if the Draco app could improve physical activity levels (steps, and moderate-to-vigorous physical activity) and intrinsic motivation for physical activity in children. The gamified smartphone app, Draco, is a virtual pet simulator where you care for a pet by exercising, walking, and answering healthy lifestyle questions.
- BEHAVIORAL
-
Physical activity tracking app
Participants were asked to use the Fitbit app to track and sync their daily physical activity.
Sponsors & Collaborators
-
University of Victoria
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 8 Years
- Max Age
- 14 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2019-01-28
- Primary Completion
- 2022-03-01
- Completion
- 2022-04-15
Countries
- Canada
Study Locations
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