Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
NCT02940431 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 49
Last updated 2025-04-11
Summary
The purpose of this study is to look at the effects of active video game play on youth physical activity.
Conditions
- Child
- Overweight
- Sedentary Lifestyle
Interventions
- OTHER
-
High Autonomy
Children will be given two active video games (AVGs) of their choice. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will be allowed to select their next game.
- OTHER
-
Low Autonomy
Children will be given their most-liked active video game (AVG) from the baseline relative reinforcing value assessment. After two weeks, a researcher will monitor progress and exchange the AVGs and sedentary games. At each exchange, children will receive a pre-determined game.
Sponsors & Collaborators
-
USDA Grand Forks Human Nutrition Research Center
lead FED
Principal Investigators
-
James N Roemmich, PhD · USDA Grand Forks Human Nutrition Research Center
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- FACTORIAL
Eligibility
- Min Age
- 8 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-11-30
- Primary Completion
- 2018-05-04
- Completion
- 2018-05-04
Countries
- United States
Study Locations
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