Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance

NCT03298919 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 283

Last updated 2019-04-25

No results posted yet for this study

Summary

This is a 3-arm trial to compare exercise videogames versus traditional standard exercise using stationary bikes and treadmills versus a control condition. Results will examine minutes of physical activity at 12 weeks and 6 month follow up between conditions. We will also examine changes in indicators of cardiovascular health (e.g., body mass index, lipids) and changes in psychological factors that may be predictive of continued exercise engagement.

Conditions

  • Physical Activity

Interventions

BEHAVIORAL

Exercise Video Games

12 weeks laboratory based exercise videogames

BEHAVIORAL

Aerobic Exercise

Stationary bike and/or treadmill walking for 12 weeks

BEHAVIORAL

Home exercise videogames

videogame console and active videogames

BEHAVIORAL

Home Standard Exercise

Personalized physical activity promotion materials

Sponsors & Collaborators

  • National Heart, Lung, and Blood Institute (NHLBI)

    collaborator NIH
  • The Miriam Hospital

    lead OTHER

Principal Investigators

  • Beth Bock, PhD · The Miriam Hospital

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2012-09-01
Primary Completion
2016-08-29
Completion
2017-09-30

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03298919 on ClinicalTrials.gov