Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance
NCT03298919 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 283
Last updated 2019-04-25
Summary
This is a 3-arm trial to compare exercise videogames versus traditional standard exercise using stationary bikes and treadmills versus a control condition. Results will examine minutes of physical activity at 12 weeks and 6 month follow up between conditions. We will also examine changes in indicators of cardiovascular health (e.g., body mass index, lipids) and changes in psychological factors that may be predictive of continued exercise engagement.
Conditions
- Physical Activity
Interventions
- BEHAVIORAL
-
Exercise Video Games
12 weeks laboratory based exercise videogames
- BEHAVIORAL
-
Aerobic Exercise
Stationary bike and/or treadmill walking for 12 weeks
- BEHAVIORAL
-
Home exercise videogames
videogame console and active videogames
- BEHAVIORAL
-
Home Standard Exercise
Personalized physical activity promotion materials
Sponsors & Collaborators
-
National Heart, Lung, and Blood Institute (NHLBI)
collaborator NIH -
The Miriam Hospital
lead OTHER
Principal Investigators
-
Beth Bock, PhD · The Miriam Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2012-09-01
- Primary Completion
- 2016-08-29
- Completion
- 2017-09-30
Countries
- United States
Study Locations
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