Active Video Games to Promote Physical Activity in Children With Cancer
NCT01748058 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 36
Last updated 2019-12-23
Summary
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
Conditions
Interventions
- BEHAVIORAL
-
Exercise based on active video gaming
Sponsors & Collaborators
-
University of Turku
collaborator OTHER -
Tampere University Hospital
collaborator OTHER -
Turku University Hospital
lead OTHER_GOV
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 3 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2013-01-31
- Primary Completion
- 2017-07-31
- Completion
- 2017-07-31
Countries
- Finland
Study Locations
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