Acute Responses of Active Video Games and Traditional Exercise Program in in Patients With Pulmonary Hypertension
NCT05901168 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 16
Last updated 2026-01-02
Summary
At least 20 volunteers with a diagnosis of Pulmonary Hypertension in the Department of Cardiology of Dokuz Eylul University and who meet the criteria for follow-up and inclusion will participate in the study. The aim of this study is to examine the acute effects of active video games compared to traditional exercise and the effects on energy expenditure and enjoyment in PH patients. Demographic and clinical information of the participants will be questioned. Active video games and home-based exercise sessions will be held randomly/by the same person with a break of at least 1 day in 1 week, lasting 20 minutes. Heart rate, blood pressure, shortness of breath and oxygen saturation will be measured before and after the sessions. In addition, energy expenditure, heart rate, perceived exertion, shortness of breath and oxygen saturation will be recorded during the sessions. In addition, arterial stiffness will be evaluated with a non-invasive device. At the end of the sessions, whether people like active video games or not will be questioned with a 10-point Likert-type scale.
Conditions
- Pulmonary Hypertension
Interventions
- OTHER
-
Active Video Games Intervention
Participants will complete active video games in the same order until they fill 20 minutes after the first 5 minutes of warm-up. In addition, during the change between games (lasting approximately 20 seconds), patients will be instructed by a therapist to perform combined exercises to minimize immobility time. These exercises are: elbow flexion and foot flexion, shoulder flexion and unilateral hip extension, and arm abduction and squat exercises that will prevent the patient from cooling down.
- OTHER
-
Traditional Exercise Intervention
Active exercises for the upper extremities (without support): Shoulder flexion, Shoulder abduction, Elbow flexion at shoulder 90° flexion. Active exercises for the lower extremities: Ankle-foot movements (ankle pumping exercise), heel raise, Knee extension in sitting high, Hip-knee flexion while lying supine Body: Bridging, Trunk rotations in sitting These exercises will be done in 1 set of 8-10 repetitions. It will take about 20 minutes.
Sponsors & Collaborators
-
Dokuz Eylul University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- CROSSOVER
Eligibility
- Min Age
- 18 Years
- Max Age
- 75 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-08-01
- Primary Completion
- 2024-05-01
- Completion
- 2024-05-30
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Effectiveness of MyPlan 2.0. in Older Adults
NCT03783611 ·Status: COMPLETED ·Phase: NA
-
E-health Interventions to Promote Physical Activity Among Inactive Adults
NCT04526444 ·Status: COMPLETED ·Phase: NA
-
Assessment of Physical Activity Awareness Training in Healthy Young Adults
NCT06201845 ·Status: COMPLETED ·Phase: NA
-
Impact of Active Video Game on Cardiorespiratory, Macro and Microcirculation Function of Adolescents With Overweight
NCT03532659 ·Status: COMPLETED ·Phase: NA
-
A Multidisciplinary e-Health Program to Promote Regular Physical Activity
NCT02035254 ·Status: COMPLETED ·Phase: NA
-
Comparative Effectiveness of Social Physical Play and Traditional Exercise Programming
NCT03913078 ·Status: COMPLETED ·Phase: NA
-
Pedometer-Based Walking Intervention on Physical Activity Among Hemodialysis Patients
NCT05599646 ·Status: COMPLETED ·Phase: NA
-
Physical Activity in Health Promotion Course on the Physical Activity Habits
NCT05711251 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of an Exergame-based Intervention
NCT05712317 ·Status: COMPLETED ·Phase: NA
-
Active Video Games to Promote Physical Activity in Children With Cancer
NCT01748058 ·Status: COMPLETED ·Phase: NA
-
A Very Brief Intervention to Increase the Intention to Practice Physical Activity
NCT05985460 ·Status: UNKNOWN ·Phase: NA
-
Combining a Mediterranean Diet With Physical Activity to Address Cardiometabolic Risk
NCT03731013 ·Status: COMPLETED ·Phase: NA
-
Gamification-Augmented Home-Based Exercise for Peripheral Artery Disease
NCT04536012 ·Status: COMPLETED ·Phase: NA
-
Exergaming to Increase Physical Activity in Overweight/Obese Children and Adolescents
NCT04122950 ·Status: TERMINATED ·Phase: NA
-
Individualized Motivational Print Materials to Encourage More Physical Activity
NCT00367029 ·Status: COMPLETED ·Phase: PHASE3
-
MY PALS: A Community-Based Physical Activity Support Program for Older Adults
NCT00132288 ·Status: COMPLETED ·Phase: NA
-
Active Video Game on Metabolic, Cardiovascular, and Psychological Metrics in Older Adults
NCT04352543 ·Status: COMPLETED ·Phase: NA
-
Physical Activity and Various Aspects of Quality of Life in Patients With Pulmonary Arterial Hypertension (Ph-PAH)
NCT06312111 ·Status: COMPLETED ·Phase: NA
-
Tailored Multicomponent Intervention for Remote Physical Activity Promotion in Inactive Adults
NCT02918578 ·Status: COMPLETED ·Phase: NA
-
Evaluation of Physical Activity in Asthmatic Subjects
NCT05486689 ·Status: COMPLETED ·Phase: NA
-
Active Video Games on Physical Activity (Main Trial)
NCT04116515 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback
NCT03659604 ·Status: COMPLETED ·Phase: NA
-
Energy Profile and Low Intensity Activity (PROFILE)
NCT04864028 ·Status: COMPLETED ·Phase: NA
-
Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences
NCT03749473 ·Status: COMPLETED ·Phase: NA
-
Web-based Physical Activity Intervention to Promote Physical Activity
NCT05803304 ·Status: COMPLETED ·Phase: NA