Active Video Games on Physical Activity (Main Trial)

NCT04116515 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 135

Last updated 2023-03-31

No results posted yet for this study

Summary

The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.

Conditions

  • Physical Inactivity in Children

Interventions

BEHAVIORAL

Xbox / active video games

The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

BEHAVIORAL

Animated cartoon narratives

The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.

BEHAVIORAL

Standard clinical care

Each clinic will provide standard clinical care to the participants.

Sponsors & Collaborators

  • Northeastern University

    lead OTHER

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
FACTORIAL

Eligibility

Min Age
8 Years
Max Age
12 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2019-12-25
Primary Completion
2022-05-22
Completion
2022-05-22

Countries

  • United States

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04116515 on ClinicalTrials.gov