Active Video Games on Physical Activity (Main Trial)
NCT04116515 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 135
Last updated 2023-03-31
Summary
The purpose of the study is to test the effects of different versions of active video games (AVGs) on body composition, cardiometabolic risks, and cognitive functions among overweight/obese children over 6 months.
Conditions
- Physical Inactivity in Children
Interventions
- BEHAVIORAL
-
Xbox / active video games
The investigators would expect children to play active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
- BEHAVIORAL
-
Animated cartoon narratives
The investigators would expect the animated cartoon narratives to motivate children to play more active video games as a way to reduce their sedentary activities and increase their moderate and vigorous physical activities.
- BEHAVIORAL
-
Standard clinical care
Each clinic will provide standard clinical care to the participants.
Sponsors & Collaborators
-
Northeastern University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- FACTORIAL
Eligibility
- Min Age
- 8 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-12-25
- Primary Completion
- 2022-05-22
- Completion
- 2022-05-22
Countries
- United States
Study Locations
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