Exercise Games and Physical Activity: Can a Home-based Exergame System Increase Physical Activity?

NCT02032667 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 72

Last updated 2015-05-07

No results posted yet for this study

Summary

This study will be investigating an innovative and exciting way to increase physical activity in children between the ages of 9 and 12 years old. Families will be provided with a state-of-the-art exercise bike and video game console to have in their homes. The video games will provide a variety of play including racing, puzzle solving, collaborative play, team play and competitive play. We will be comparing whether a 'multi-player' condition has a greater adherence compared to a 'single-player' condition.

Conditions

  • Physical Activity

Interventions

BEHAVIORAL

Multi-player condition

Children in the multi-player condition will be able to play with and compete against other children in real time.

Sponsors & Collaborators

  • Canadian Cancer Society (CCS)

    collaborator OTHER
  • University of Victoria

    lead OTHER

Principal Investigators

  • Ryan Rhodes, Doctoral · University of Victoria

  • Nicholas Graham, Doctoral · Queen's University

Study Design

Allocation
NON_RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
9 Years
Max Age
12 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2013-09-30
Primary Completion
2015-01-31
Completion
2015-01-31

Countries

  • Canada

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02032667 on ClinicalTrials.gov