Exercise Games and Physical Activity: Can a Home-based Exergame System Increase Physical Activity?
NCT02032667 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 72
Last updated 2015-05-07
Summary
This study will be investigating an innovative and exciting way to increase physical activity in children between the ages of 9 and 12 years old. Families will be provided with a state-of-the-art exercise bike and video game console to have in their homes. The video games will provide a variety of play including racing, puzzle solving, collaborative play, team play and competitive play. We will be comparing whether a 'multi-player' condition has a greater adherence compared to a 'single-player' condition.
Conditions
- Physical Activity
Interventions
- BEHAVIORAL
-
Multi-player condition
Children in the multi-player condition will be able to play with and compete against other children in real time.
Sponsors & Collaborators
-
Canadian Cancer Society (CCS)
collaborator OTHER -
University of Victoria
lead OTHER
Principal Investigators
-
Ryan Rhodes, Doctoral · University of Victoria
-
Nicholas Graham, Doctoral · Queen's University
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 9 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2013-09-30
- Primary Completion
- 2015-01-31
- Completion
- 2015-01-31
Countries
- Canada
Study Locations
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