Usability Evaluation of a Mindfulness-based Serious Game
NCT06522425 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 19
Last updated 2024-07-26
Summary
The purpose of this study is to evaluate the usability of a mindfulness-based serious game developed for pediatric and adolescent patients who require pain management during their disease treatment. We conducted usability evaluations targeting both professional and user groups. Both groups experienced the mindfulness-based serious game and then participated in a usability survey and interview.
Conditions
- Pain, Chronic
Interventions
- OTHER
-
mindfulness-based serious games
The intervention consists of a single session using a digital serious game designed to teach mindfulness techniques for pain management. In addition to explaining mindfulness concepts, the game provides a variety of mindfulness exercises to help users manage and reduce pain perception. For example, it involves relaxation through breathing or becoming aware of the state of one's body and mind. Additionally, it includes various interaction elements such as touch, voice, and motion controls to increase user immersion.
Sponsors & Collaborators
-
Samsung Medical Center
lead OTHER
Principal Investigators
-
Meong hi Son · Samsung Medical Center
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 5 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-11-02
- Primary Completion
- 2023-11-29
- Completion
- 2024-06-17
Countries
- South Korea
Study Locations
More Related Trials
-
Effectiveness of a Mindfulness and Digital Technology Program for Healthy Aging (MMP-DTLA)
NCT07025655 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Habits of Gamers Study
NCT04551976 ·Status: COMPLETED ·Phase: NA
-
Self-Compassion and Problematic Gaming: A Randomized Trial
NCT07270315 ·Status: COMPLETED ·Phase: NA
-
Evaluating the Psychophysiological Effects of a Smartphone-Based Mindfulness Task
NCT03296007 ·Status: COMPLETED ·Phase: NA
-
A Telemedicine Brief Mindfulness Intervention in Post-COVID-19
NCT05175807 ·Status: UNKNOWN ·Phase: NA
-
Development of Attention and Its Relationship With Emotions in Children and Adolescents
NCT06181747 ·Status: COMPLETED ·Phase: NA
-
App-Based Self-Management for Somatic Symptom Disorder and MUS: A Pilot Study
NCT07296406 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
NCT04982497 ·Status: COMPLETED ·Phase: NA
-
Applying Short-term Interactive Video Games on Community Patients With Mental Disorders
NCT04346303 ·Status: UNKNOWN ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
Remote Mindfulness Training Following Early Life Adversity
NCT05516108 ·Status: COMPLETED ·Phase: PHASE1
-
Mindfulness Interventions and Emotional Distress: A Daily Study
NCT06785259 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Cognition and Health in Adolescents, Mindfulness as Prevention of Stress.
NCT01457222 ·Status: UNKNOWN ·Phase: NA
-
Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
NCT02713425 ·Status: COMPLETED ·Phase: NA
-
Optimizing Chronic Pain Care With Mindfulness and Chronic Pain Management Visits
NCT06387290 ·Status: RECRUITING ·Phase: PHASE3
-
The Effects of Well-being Interventions on Affect, Attention, Sleep, Social Stress and Pain Regulation
NCT01057368 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of a Digital Mindfulness Nudge Intervention on Well-Being, Cognitive, and Academic Outcomes in College Students
NCT07161206 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effects of the Mindful Self-Compassion (MSC) Program
NCT05695586 ·Status: COMPLETED ·Phase: NA
-
Efficacy of 8 vs 4 Sessions Mindfulness-based Programs in a Non-clinical Population
NCT02643927 ·Status: COMPLETED ·Phase: EARLY_PHASE1
-
Construction and Preliminary Application of Mindfulness-based Emotional Regulation Intervention Scheme for Adolescents With Anxiety Disorder and Caregivers
NCT06550778 ·Status: COMPLETED ·Phase: NA
-
Two-year Follow-up of a Mindfulness-based Intervention in Children.
NCT04806542 ·Status: COMPLETED ·Phase: NA
-
Examining the Impacts on In-School Behaviors of In-Home Videogame Play
NCT05260398 ·Status: UNKNOWN ·Phase: NA
-
Mindfulness Intervention for Maltreatment-Related Cognitive Decline
NCT07066800 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Effects of Therapeutic Mobile Game on Anxiety
NCT05240794 ·Status: COMPLETED ·Phase: NA
-
Exploring the Health Effects of Group Game-based Activities on Individuals With Chronic Mental Illness
NCT06440200 ·Status: COMPLETED ·Phase: NA