Effectiveness of the Serious Game 'Broodles' for Siblings of Children With Visual Impairment and/or Intellectual Disability
NCT05376007 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 107
Last updated 2024-05-14
Summary
The support for siblings of children with disabilities is scarce and fragmented, even though studies have shown that these siblings can benefit from support. Although some interventions for siblings have been developed, these are costly and time-consuming and the effects have not been researched thoroughly with randomized controlled trials. This study will investigate the effectiveness of the newly developed serious game 'Broodles' in improving the quality of life and psychosocial well-being of healthy siblings (aged 6-9 years) of children with intellectual disability (ID) and/or visual impairment (VI). The effectiveness of the serious game will be examined in a randomized controlled trial (RCT) with a pre-test (T0), post-test (T1) and follow-up (T2). There will be two groups, namely an experimental group playing the serious game and a waitlist control group. Quantitative and qualitative measures will be used including questionnaires, drawings and open-ended questions. Both the sibling and one parent will complete the assessments.
The serious game, named 'Broodles', is a psychological intervention that addresses how to handle thoughts and emotions concerning several important issues in the lives of siblings. The game has 8 levels that take approximately 20 minutes to play. In addition to the serious game, children make offline worksheets and parents receive tips and information on how to support their child. The primary study parameters are quality of life and sibling adjustment to and perceptions of the disability of the brother or sister. Secondary study parameters are different aspects of psychosocial well-being, including self-esteem, experienced social support, sibling relationship, coping skills, parent-child relationship, and social validity. It is expected that the participants in the experimental conditions will benefit from playing the game, namely their quality of life and psychosocial well-being is expected to improve.
Conditions
- Healthy
Interventions
- BEHAVIORAL
-
Serious game 'Broodles'
The serious game 'Broodles' is a newly developed web-based, educational game that can be played by siblings on a computer or tablet without support from an adult. The game discusses the nine domains of sibling quality of life (Moyson \& Roeyers, 2012) in eight 20-minute levels. The main characters of the game are the Broodles, which are little monster creatures that experience things that siblings of children with ID and/or VI can also experience. The game includes animations, videos of siblings talking about their experiences, quizzes and mini-games. These elements are focussed on emotions, thoughts and difficult situations that siblings can experience. In addition to the game, siblings make offline worksheets and parents receive an information brochure. Siblings complete the game in four weeks.
Sponsors & Collaborators
-
VU University of Amsterdam
lead OTHER
Principal Investigators
-
Paula S Sterkenburg, prof. dr. · VU University of Amsterdam
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 9 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2022-04-22
- Primary Completion
- 2024-04-06
- Completion
- 2024-04-06
Countries
- Netherlands
Study Locations
More Related Trials
-
Efficacy of a Positive Psychology Intervention Through a Mobile App
NCT03072680 ·Status: COMPLETED ·Phase: NA
-
Social Health Games: The Use of Online Games to Decrease Loneliness in Older Adults
NCT04733898 ·Status: TERMINATED ·Phase: NA
-
A VR Intervention for Prosocial Behavior and Well-being Among Adolescents
NCT06504069 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571 ·Status: RECRUITING ·Phase: NA
-
Applying Short-term Interactive Video Games on Community Patients With Mental Disorders
NCT04346303 ·Status: UNKNOWN ·Phase: NA
-
The Impact of Playing Tetris on Migrants' Mental Health
NCT06773338 ·Status: RECRUITING ·Phase: NA
-
Development and Evaluation of a Psychological Intervention in Videogame Format for the Promotion of Active Aging
NCT04982497 ·Status: COMPLETED ·Phase: NA
-
Development of Attention and Its Relationship With Emotions in Children and Adolescents
NCT06181747 ·Status: COMPLETED ·Phase: NA
-
Examining the Impacts on In-School Behaviors of In-Home Videogame Play
NCT05260398 ·Status: UNKNOWN ·Phase: NA
-
Examining the Impacts of Parent-Child Interactive Activities
NCT04839861 ·Status: COMPLETED ·Phase: NA
-
A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment
NCT06208358 ·Status: RECRUITING ·Phase: NA
-
An Integrative Platform for Promoting Children's Emotional Health
NCT04949620 ·Status: COMPLETED ·Phase: NA
-
Psychological Therapy for Gaming Disorder
NCT06018922 ·Status: COMPLETED ·Phase: NA
-
REThinkWELL- the Use of Therapeutic Game to Reduce Mental Health Symptoms in Children and Adolescents
NCT06529510 ·Status: COMPLETED ·Phase: NA
-
Mechanisms and Interventions of Social Reward on Cognitive Control in Internet Gaming Disorder
NCT06957392 ·Status: RECRUITING ·Phase: NA
-
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
NCT05632471 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of an Internet-based Psychological Intervention for Problem Gambling and Gambling Disorder
NCT04074681 ·Status: UNKNOWN ·Phase: NA
-
The Caring Universities Project: GetStarted RCT
NCT05478096 ·Status: UNKNOWN ·Phase: NA
-
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
NCT06468020 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Cocreation and Evaluation of an Escape Game on Students' Mental Health
NCT06720792 ·Status: RECRUITING ·Phase: NA
-
Examining the Impacts of Parent Mightier Play
NCT05080647 ·Status: COMPLETED ·Phase: NA
-
A Novel ACT-based Video Game
NCT04566042 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of the Serious Video Game MOON in Emotional Regulation in ADHD
NCT06006871 ·Status: COMPLETED ·Phase: PHASE3
-
Computer-Assisted, Game-Based Cognitive Training on Attention
NCT05243095 ·Status: COMPLETED ·Phase: NA
-
Improving Social Anxiety Symptoms (SocWell)
NCT02451878 ·Status: COMPLETED ·Phase: NA