Development of Attention and Its Relationship With Emotions in Children and Adolescents
NCT06181747 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 110
Last updated 2024-03-01
Summary
Our aim was to describe the development and usability of a mobile device-based game therapy software for ADHD.
Conditions
- Attention Deficit Disorder With Hyperactivity
Interventions
- DEVICE
-
a serious mobile device-based game prototype (Save the Muse Home)
The cognitive impairment corresponding to the symptoms, which we are interested in, focuses on executive inhibition, motor inhibition, sustained attention, selective attention, working memory, and planning ability. The training content will be presented in different scenarios as effective training components. The story line of the warrior breakthrough runs through the whole game, each level is adapted according to the functional damage areas of different patients, and each level involves reward and punishment mechanisms to keep the interest of the players, the difficulty gradient of each level is kept moderate, and the game includes design elements such as space, time, object attributes, actions, rules, skills, and probabilities, etc., which ultimately completes Save the Muse Home, a serious game for the treatment of ADHD.
Sponsors & Collaborators
-
Institute of Psychology, Chinese Academy of Sciences
lead OTHER
Principal Investigators
-
Zhengkui Liu, Ph.D. · Institute of Psychology, Chinese Academy of Sciences
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- TREATMENT
- Masking
- TRIPLE
- Model
- PARALLEL
Eligibility
- Min Age
- 6 Years
- Max Age
- 12 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-03-01
- Primary Completion
- 2023-05-05
- Completion
- 2023-05-10
Countries
- China
Study Locations
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