A Novel ACT-based Video Game

NCT04566042 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 29

Last updated 2024-03-04

No results posted yet for this study

Summary

A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.

Conditions

  • Depression
  • Anxiety
  • Stress, Emotional
  • Quality of Life
  • Psychological Flexibility
  • Social Connecedness

Interventions

BEHAVIORAL

Acceptance and commitment therapy video game

The intervention is a videogame which teaches the participant about acceptance and commitment therapy.

Sponsors & Collaborators

  • Swansea University

    lead OTHER

Study Design

Allocation
NA
Purpose
TREATMENT
Masking
NONE
Model
SINGLE_GROUP

Eligibility

Min Age
18 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2021-07-31
Primary Completion
2022-01-31
Completion
2022-12-31

Countries

  • United Kingdom

Study Locations

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Entities

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT04566042 on ClinicalTrials.gov