A Novel ACT-based Video Game
NCT04566042 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 29
Last updated 2024-03-04
Summary
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
Conditions
- Depression
- Anxiety
- Stress, Emotional
- Quality of Life
- Psychological Flexibility
- Social Connecedness
Interventions
- BEHAVIORAL
-
Acceptance and commitment therapy video game
The intervention is a videogame which teaches the participant about acceptance and commitment therapy.
Sponsors & Collaborators
-
Swansea University
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2021-07-31
- Primary Completion
- 2022-01-31
- Completion
- 2022-12-31
Countries
- United Kingdom
Study Locations
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