The Effect of Playing Video Game on Intubation Skill
NCT04319744 · Status: UNKNOWN · Type: OBSERVATIONAL · Enrollment: 30
Last updated 2020-05-12
Summary
Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.
During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.
In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.
Video stylets are newly developed devices that allow the use of video technology in airway management.
It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.
In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.
Conditions
- Intubation
- Airway Management
Interventions
- OTHER
-
other
Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.
Sponsors & Collaborators
-
Dr. Lutfi Kirdar Kartal Training and Research Hospital
lead OTHER_GOV
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-05-15
- Primary Completion
- 2020-06-25
- Completion
- 2020-06-30
More Related Trials
-
Improving Patient Safety Through Simulation Research
NCT02097498 ·Status: COMPLETED ·Phase: NA
-
Impact of Mental Imagery on the Non-technical Skills of Anaesthesia Residents
NCT06954519 ·Status: RECRUITING ·Phase: NA
-
Simulation-based Learning for Neurosurgical Instruments in Perioperative Nurses
NCT03894644 ·Status: COMPLETED ·Phase: NA
-
The Effect of Escape Room-Based Bladder Catheterization Training on Nursing Students' Academic Achievement, Problem-Solving Skills, and Motivation: A Mixed-Methods Study
NCT07043257 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Soft Skills and Surgical Performance
NCT01137305 ·Status: COMPLETED ·Phase: NA
-
Using 'Guided-Discovery-Learning' to Optimize and Maximize Transfer of Surgical Simulation
NCT03684720 ·Status: UNKNOWN ·Phase: NA
-
Use of Simulation-Based Mastery Learning for Thoracentesis to Improve Outcomes
NCT01898247 ·Status: COMPLETED ·Phase: NA
-
Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients
NCT06266845 ·Status: RECRUITING ·Phase: NA
-
Learning Efficacy and Motivation of Medical Students in Clinical Training With Virtual Reality
NCT05803213 ·Status: UNKNOWN ·Phase: NA
-
Cardiopulmonary Resuscitation Self-training
NCT03729037 ·Status: COMPLETED ·Phase: NA
-
Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students
NCT05570799 ·Status: COMPLETED ·Phase: NA
-
A Pilot Study on Training Simulator Efficacy
NCT05436899 ·Status: RECRUITING ·Phase: NA
-
Effect of Airway Video Library on Intubation in Novices
NCT04956796 ·Status: WITHDRAWN
-
An Analysis of the Efficacy of Different Teaching Modalities
NCT03890874 ·Status: COMPLETED
-
Are Serious Games Scenarios Specifically Designed for Learning Non Technical Skills More Effective Than Baseline Scenarios in Soft Skills Training
NCT03592953 ·Status: UNKNOWN ·Phase: NA
-
The Training and Evaluate Effect on Clinical Airway Management for Novices.
NCT03856073 ·Status: UNKNOWN ·Phase: NA
-
A Comparison of Clinical Simulation and Classical Learning for Airway Management in Medical Students
NCT03071367 ·Status: COMPLETED ·Phase: NA
-
Spatial Orientation and Fiberoptic Intubation Skills in the Novice: A Randomized Controlled Trial
NCT02263300 ·Status: COMPLETED
-
The Effectiveness of the Therapeutic Toys During Intravenous Canula Insertion
NCT05839184 ·Status: COMPLETED ·Phase: NA
-
Computer Debriefing and Screen-based Simulation
NCT03844009 ·Status: COMPLETED ·Phase: NA
-
The Training and Evaluate Effect on Clinical Airway Management
NCT03854760 ·Status: UNKNOWN ·Phase: NA
-
Validity Assessment of the "LabForGames Warning" Serious Game
NCT03092440 ·Status: COMPLETED
-
RCT How an Online Escape Room Game Enhances Nurses' Learning Outcomes Regarding ESW Signs.
NCT06475144 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Difficult Airway Simulation-based Training
NCT05913492 ·Status: COMPLETED
-
iCOMtrain, Development and Evaluation of a Combined Training of Technical and Non-Technical Skills During the Management of Simulated Incidents in Intensive Care
NCT01609829 ·Status: UNKNOWN