The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance
NCT04334486 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2021-08-06
Summary
This study will examine the history of video game use an activities of manual dexterity with the scored skills used in the Eyesi surgical simulator. Subjects will be asked to participate in video games or no video games prior to testing skills in Eyesi to examine training effects of video game participation and changes in manual dexterity.
Conditions
- High Fidelity Simulation Training
Interventions
- OTHER
-
Super Smash Brothers Melee (Gamecube)
10 minutes of participation in Super Smash Brothers Melee prior to Eyesi Surgical Simulator evaluation of skills.
Sponsors & Collaborators
-
The University of Texas Medical Branch, Galveston
lead OTHER
Principal Investigators
-
Praveena Gupta, M.D. · University of Texas
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 40 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2020-09-17
- Primary Completion
- 2021-07-15
- Completion
- 2021-07-15
Countries
- United States
Study Locations
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