Validity Assessment of the "LabForGames Warning" Serious Game
NCT03092440 · Status: COMPLETED · Type: OBSERVATIONAL · Enrollment: 71
Last updated 2018-11-23
Summary
The use of simulation in medical education has been associated with positive results in the acquisition of knowledge, skills, behaviors and patient outcome. Serious games are useful educational tools since they allow both theory and practice training for an important number of learners, simultaneously. However, few studies have evaluated the validity and effectiveness of serious games.
Our simulation unit (LabForSIMS- Faculté de Médecine Paris-Sud, France) has developed a serious game named "LabForGames Warning" for nursing students with the following learning objectives: to recognize and to address the degradation of a patient's clinical condition and to work on the issue of inter-professional communication. The aim of the present study is to determine content and construct validities of the "LabForGames Warning" serious game before its use as a healthcare professional training tool.
Conditions
- Education
Interventions
- OTHER
-
serious game
During three hours, each learner will play with the three different cases of the "LabForGames Warning" serious game.
Sponsors & Collaborators
-
Université Paris-Sud
lead OTHER
Principal Investigators
-
Antonia Blanié, M.D · Université Paris Sud, 91 400 Orsay, France
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2017-03-01
- Primary Completion
- 2017-09-30
- Completion
- 2017-09-30
Countries
- France
Study Locations
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