Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students
NCT05570799 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 410
Last updated 2023-01-09
Summary
This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.
Conditions
- Gamification
- Augmented Reality
Interventions
- OTHER
-
Augmented Reality and Kahoot game learning
* An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group. * Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.
Sponsors & Collaborators
-
Damanhour University
lead OTHER
Principal Investigators
-
Sahar Y Othman, Ass. Prof. · Faculty of Nursing, Damanhour University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 19 Years
- Max Age
- 22 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-10-25
- Primary Completion
- 2022-12-25
- Completion
- 2022-12-30
Countries
- Egypt
Study Locations
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