Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students

NCT05570799 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 410

Last updated 2023-01-09

No results posted yet for this study

Summary

This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.

Conditions

  • Gamification
  • Augmented Reality

Interventions

OTHER

Augmented Reality and Kahoot game learning

* An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group. * Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.

Sponsors & Collaborators

  • Damanhour University

    lead OTHER

Principal Investigators

  • Sahar Y Othman, Ass. Prof. · Faculty of Nursing, Damanhour University

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
DOUBLE
Model
PARALLEL

Eligibility

Min Age
19 Years
Max Age
22 Years
Sex
ALL
Healthy Volunteers
No

Timeline & Regulatory

Start
2022-10-25
Primary Completion
2022-12-25
Completion
2022-12-30

Countries

  • Egypt

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT05570799 on ClinicalTrials.gov