Impact of Exergaming on Adolescent Youth
NCT01374386 · Status: WITHDRAWN · Phase: NA · Type: INTERVENTIONAL
Last updated 2017-11-13
Summary
The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth. This study will try to see if participating in physical activity and exercising with video games at the same time can make overweight children move around more to better their own health. The hypothesis is that those in Exergaming arm will physiological changes and increase physical activity.
Conditions
- Childhood Obesity
Interventions
- BEHAVIORAL
-
Exergaming
Participants will have access to Exergaming equipment (video games that require physical activity)
Sponsors & Collaborators
-
Charles Drew University of Medicine and Science
lead OTHER
Principal Investigators
-
David Martins, MD, Msc · Charles Drew University of Medicine and Science
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 12 Years
- Max Age
- 14 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2010-10-31
- Primary Completion
- 2012-10-31
- Completion
- 2012-10-31
Countries
- United States
Study Locations
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