Health Game Intervention to Promote the Physical Activity of Early Adolescents
NCT03279497 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 180
Last updated 2017-10-26
Summary
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
Conditions
- Physical Activity
- Health Behavior
Interventions
- BEHAVIORAL
-
Health game
Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.
- BEHAVIORAL
-
Sport and fitness application
Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.
Sponsors & Collaborators
-
University of Turku
lead OTHER
Principal Investigators
-
Anni Pakarinen, MHSc · University of Turku
Study Design
- Allocation
- RANDOMIZED
- Purpose
- OTHER
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 13 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2017-10-31
- Primary Completion
- 2018-01-31
- Completion
- 2018-01-31
Countries
- Finland
Study Locations
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