Health Game Intervention to Promote the Physical Activity of Early Adolescents

NCT03279497 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 180

Last updated 2017-10-26

No results posted yet for this study

Summary

The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.

Conditions

  • Physical Activity
  • Health Behavior

Interventions

BEHAVIORAL

Health game

Participants allocated to the Health game intervention group get to use the health game during the four week intervention period and participants are allowed to use it on their free time.

BEHAVIORAL

Sport and fitness application

Participants allocated to the Sport and fitness application intervention group get to use the sport and fitness application during the four week intervention period and participants are allowed to use it on their free time.

Sponsors & Collaborators

  • University of Turku

    lead OTHER

Principal Investigators

  • Anni Pakarinen, MHSc · University of Turku

Study Design

Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
10 Years
Max Age
13 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2017-10-31
Primary Completion
2018-01-31
Completion
2018-01-31

Countries

  • Finland

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03279497 on ClinicalTrials.gov