Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents

NCT02622165 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 1463

Last updated 2016-05-26

No results posted yet for this study

Summary

The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game intervention using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.

Conditions

  • Nutrition Intervention

Interventions

BEHAVIORAL

The REWARD serious game intervention

The REWARD intervention is based on the dual process model incorporating strategies to influence both the automatic pathway (i.e., operant learning theory) and the conscious pathway (i.e., a focus on certain determinants). The central idea of the intervention will be that participants will earn credits in the game when scanning healthy (rather than unhealthy) snacks which will influence the advancement of the players in the game. This credit system will be related to the dietary quality index of the consumed snacks.

Sponsors & Collaborators

  • Agentschap voor Innovatie door Wetenschap en Technologie

    collaborator OTHER
  • KU Leuven

    collaborator OTHER
  • University Ghent

    lead OTHER

Principal Investigators

  • Benedicte Deforche, PhD · Ghent University - Department of Public Health

Study Design

Allocation
NON_RANDOMIZED
Purpose
PREVENTION
Masking
NONE
Model
PARALLEL

Eligibility

Min Age
14 Years
Max Age
16 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2016-01-31
Primary Completion
2016-04-30
Completion
2016-05-31

Countries

  • Belgium

Study Locations

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Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT02622165 on ClinicalTrials.gov