Rewarding Healthy Food Choices: a Mobile Serious Game Intervention in Adolescents
NCT02622165 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 1463
Last updated 2016-05-26
Summary
The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game intervention using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.
Conditions
- Nutrition Intervention
Interventions
- BEHAVIORAL
-
The REWARD serious game intervention
The REWARD intervention is based on the dual process model incorporating strategies to influence both the automatic pathway (i.e., operant learning theory) and the conscious pathway (i.e., a focus on certain determinants). The central idea of the intervention will be that participants will earn credits in the game when scanning healthy (rather than unhealthy) snacks which will influence the advancement of the players in the game. This credit system will be related to the dietary quality index of the consumed snacks.
Sponsors & Collaborators
-
Agentschap voor Innovatie door Wetenschap en Technologie
collaborator OTHER -
KU Leuven
collaborator OTHER -
University Ghent
lead OTHER
Principal Investigators
-
Benedicte Deforche, PhD · Ghent University - Department of Public Health
Study Design
- Allocation
- NON_RANDOMIZED
- Purpose
- PREVENTION
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 14 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-01-31
- Primary Completion
- 2016-04-30
- Completion
- 2016-05-31
Countries
- Belgium
Study Locations
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