Effect of PlayStation Distraction in the Dental Setting
NCT02180386 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 34
Last updated 2021-05-10
Summary
The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
Conditions
- Global Behaviour Measure
Interventions
- BEHAVIORAL
-
Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
videogame can be considered as a method of distraction.
Sponsors & Collaborators
-
Universitat Internacional de Catalunya
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- OTHER
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 6 Years
- Max Age
- 8 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2014-06-30
- Primary Completion
- 2016-05-31
- Completion
- 2016-07-31
Countries
- Spain
Study Locations
More Related Trials
-
Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
NCT02713425 ·Status: COMPLETED ·Phase: NA
-
Self-Compassion and Problematic Gaming: A Randomized Trial
NCT07270315 ·Status: COMPLETED ·Phase: NA
-
Usability of Graphic Medicine in Psychology Education
NCT07192445 ·Status: COMPLETED ·Phase: NA
-
Games & Well-Being Study
NCT01886911 ·Status: COMPLETED ·Phase: NA
-
Exergame on Sleep and Emotion Among Students
NCT03906396 ·Status: COMPLETED ·Phase: NA
-
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
NCT06473857 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Efficacy of the REThink Therapeutic Online Game
NCT03308981 ·Status: COMPLETED ·Phase: NA
-
Effects of an Intervention on University Students' Mental Health and Learning During COVID-19
NCT04978194 ·Status: UNKNOWN ·Phase: NA
-
Impact of PAX Good Behavior Game on Elementary School Students in Estonia
NCT02865603 ·Status: COMPLETED ·Phase: NA
-
Light Therapy for Internet Gaming Disorder
NCT06165549 ·Status: COMPLETED ·Phase: NA
-
Development of Attention and Its Relationship With Emotions in Children and Adolescents
NCT06181747 ·Status: COMPLETED ·Phase: NA
-
Video Game Play to Alleviate Adolescent Anxiety
NCT05923944 ·Status: RECRUITING ·Phase: NA
-
Examining the Impacts on In-School Behaviors of In-Home Videogame Play
NCT05260398 ·Status: UNKNOWN ·Phase: NA
-
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
NCT05927883 ·Status: COMPLETED ·Phase: NA
-
Game Intervention for Resilience
NCT07235696 ·Status: RECRUITING ·Phase: NA
-
Effectiveness and Security Testing of a Mobile App for Self-Managing Emotion Dysregulation
NCT04210648 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
NCT06811571 ·Status: RECRUITING ·Phase: NA
-
Mobile Phone Based Intervention to Protect Mental Health in Healthcare Workers at Frontline Against COVID19
NCT04393818 ·Status: COMPLETED ·Phase: PHASE3
-
Game-Based Digital Intervention for Relieving Depression and Anxiety Symptoms
NCT06301555 ·Status: COMPLETED ·Phase: NA
-
Motivational Interviewing and Addiction
NCT06721702 ·Status: COMPLETED ·Phase: NA
-
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
NCT04257890 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness of a 12 Week Theory Driven Intervention Promoting Adherence to the MIND Diet
NCT04654936 ·Status: COMPLETED ·Phase: NA
-
Effects of Temporary Abstinence and Expressive Writing on Gaming
NCT07068035 ·Status: COMPLETED ·Phase: NA
-
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time
NCT05227040 ·Status: COMPLETED ·Phase: NA
-
Examining the Impacts of Parent-Child Interactive Activities
NCT04839861 ·Status: COMPLETED ·Phase: NA