Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
NCT02713425 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 20
Last updated 2019-09-04
Summary
This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.
Conditions
Interventions
- DEVICE
-
Entertaining Video Game
Children between 7 \& 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game.
Sponsors & Collaborators
- lead OTHER
Principal Investigators
-
Stephen Whiteside, Ph.D., L.P. · Mayo Clinic
Study Design
- Allocation
- NA
- Purpose
- OTHER
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 7 Years
- Max Age
- 17 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2016-10-01
- Primary Completion
- 2017-06-15
- Completion
- 2017-07-15
Countries
- United States
Study Locations
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