A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
NCT04257890 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 226
Last updated 2021-08-02
Summary
This RCT study develops a brief group-based CBT intervention. The primary objective is to evaluate the efficacy of the CBT in reducing IGD, compare to a wait-list control group.
Conditions
- Internet Gaming Disorder
Interventions
- BEHAVIORAL
-
Cognitive behavioral therapy
The CBT focuses on cognitive restructuring to reduce the specific key maladaptive beliefs on Internet gaming suggested by King's model, and develop useful coping skills (self-regulation/control, emotion regulation, problem-solving coping) that are adapted from previous CBT for adolescent IGD. In addition, it provides training on relapse-prevention and maintenance techniques.
- OTHER
-
Education material about IGD
Printed education material introducing IGD will be distributed.
- OTHER
-
Education material about CBT
Printed education material introducing CBT will be distributed.
Sponsors & Collaborators
-
Chinese University of Hong Kong
lead OTHER
Principal Investigators
-
Xue Yang · JC School of Public Health and Primary Care, Faculty of Medicine, CUHK
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 12 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2021-03-19
- Primary Completion
- 2022-11-30
- Completion
- 2022-12-31
Countries
- China
- Hong Kong
Study Locations
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