Motivational Interviewing and Addiction
NCT06721702 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 88
Last updated 2024-12-06
Summary
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk. Especially among adolescents, digital games have become a popular activity and often a means of socialization. With the widespread use of smartphones, digital gaming has transformed from computer and console-based to a multi-platform activit. In addition, long-term digital games cause symptoms such as anxiety and depression through increased interpersonal loneliness and decreased relationships. This situation has caused recent research to focus on the effects of digital gaming activities on individuals.
Conditions
- Internet Addiction
- Game Addiction, Video
Interventions
- BEHAVIORAL
-
Motivational interviewing
Motivational interviews were administered as the intervention of the research. Motivational interviewing consists of two stages. In the first stage, the four principles of motivational interviewing (developing contradiction, showing empathy, supporting self-efficacy, and resolving resistance) are aimed at providing motivation in individuals. The second stage is strengthening the commitment to change.
Sponsors & Collaborators
-
Gazi University
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- BASIC_SCIENCE
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 14 Years
- Max Age
- 16 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-12-11
- Primary Completion
- 2024-06-15
- Completion
- 2024-06-30
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
The Effect of Mindfulness Intervention Program on Adolescents' Internet Addiction
NCT06418867 ·Status: RECRUITING ·Phase: NA
-
ACT-Based Psychoeducation for Youth With Social Media Addiction
NCT07343180 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Retrieval-extinction Paradigm on Internet Gaming Disorder
NCT04180839 ·Status: UNKNOWN ·Phase: NA
-
Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
NCT05917977 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
Mindfulness-Based Stress Reduction for Adolescents: Effects on Game Addiction, Stress, and Sleep
NCT07274553 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Effect of Web-based Education Given to Parents on Children's Internet Gaming Disorder
NCT05632471 ·Status: UNKNOWN ·Phase: NA
-
A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior
NCT05949905 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Mindfulness-Based Technology Addiction Program
NCT07320547 ·Status: COMPLETED ·Phase: NA
-
Intervening in Problematic Internet Use
NCT03646448 ·Status: COMPLETED ·Phase: NA
-
Effects of a Manualized Short-term Treatment of Internet and Computer Game Addiction
NCT01434589 ·Status: COMPLETED ·Phase: NA
-
Behavioral Interventions to Reduce Social Media Addiction Among School-Going Adolescents in Karachi
NCT07277621 ·Status: COMPLETED ·Phase: NA
-
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
NCT06821373 ·Status: RECRUITING ·Phase: NA
-
Web-Based Cognitive Behavior Therapy for Procrastination
NCT06278142 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effectiveness of WeChat Public Account Intervention Based on the IMB Model for College Students With Internet Addiction
NCT06704984 ·Status: COMPLETED ·Phase: NA
-
A Cognitive Behavioral Therapy Intervention for Internet Gaming Disorder
NCT04257890 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
NCT07032090 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
WeChat Intervention for Smartphone Addiction in College Students: a Randomized Trial
NCT06730152 ·Status: COMPLETED ·Phase: NA
-
Psychological Therapy for Gaming Disorder
NCT06018922 ·Status: COMPLETED ·Phase: NA
-
The Behavioral and Brain Mechanism of IGD
NCT02550405 ·Status: COMPLETED ·Phase: NA
-
The Use of Nursing-students-led bCBTMI
NCT05897359 ·Status: UNKNOWN ·Phase: NA
-
Computer-Assisted, Game-Based Cognitive Training on Attention
NCT05243095 ·Status: COMPLETED ·Phase: NA
-
Digital Rewards and Retention in a M-health App
NCT06883773 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Habits of Gamers Study
NCT04551976 ·Status: COMPLETED ·Phase: NA
-
My Journey: A Brief Contextual Behavioural Intervention Based on Meaning and Connection
NCT05479344 ·Status: COMPLETED ·Phase: NA
-
Efficacy of an Internet-based Psychological Intervention for Problem Gambling and Gambling Disorder
NCT04074681 ·Status: UNKNOWN ·Phase: NA