Effects of Temporary Abstinence and Expressive Writing on Gaming
NCT07068035 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 321
Last updated 2025-07-16
Summary
The goal of this clinical trial is to investigate if an intervention combining temporary abstinence and expressive writing can mitigate gaming problems in young adult regular gamers. The main questions it aims to answer are:
\- Does intervention combining temporary abstinence and expressive writing reduces problematic gaming and gaming time?
Researchers will compare the treatment group to a control group (gaming as per usual and control writing) to examine if the intervention works to mitigate gaming problems.
Participants will:
* Temporarily abstain from video games for a period of 7 days and engage in 4 expressive writing exercises during this intervention period
* Answer three surveys: a baseline survey before the start of the intervention, a post survey after the 7-day intervention, and a follow-up survey 1 month after the post survey.
Conditions
- Problematic Video Gaming
Interventions
- BEHAVIORAL
-
Temporary abstinence and expressive writing
This brief, self-administered intervention combined both temporary gaming abstinence and gaming-focused expressive writing to mitigate gaming problems
- BEHAVIORAL
-
Gaming as per usual and control writing
Participants continued with their usual gaming routine and engaged in control writing exercises for 15 minutes every other day for a total of 4 sessions
Sponsors & Collaborators
-
National University of Singapore
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 35 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-08-02
- Primary Completion
- 2024-11-11
- Completion
- 2024-11-11
Countries
- Singapore
Study Locations
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