Gamified Approach To Burn Education
NCT07404501 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 44
Last updated 2026-05-04
Summary
The goal of this clinical trial is to evaluate whether different educational strategies can improve knowledge acquisition regarding burn prevention and first aid among students enrolled in a community-based preparatory course. The main questions it aims to answer are:
Does participation in a serious digital game improve knowledge about burn prevention and first aid compared with a traditional lecture? Researchers will compare a serious digital game with a face-to-face educational lecture to determine differences in knowledge acquisition and participant satisfaction between the two educational approaches.
Participants will:
Receive a brief (5 minutes) standardized introductory explanation about basic concepts of burns; Be randomized to participate in either a serious digital game or a face-to-face educational lecture; Complete knowledge assessment questionnaires prior to and after the intervention; Complete a satisfaction questionnaire; Attend a follow-up assessment two weeks after the intervention.
Conditions
- Burn
- Health Education
- Accident Prevention
- First Aid
- Educational Intervention
- Game-based Education
Interventions
- BEHAVIORAL
-
Serious Digital Game for Burn Prevention and First Aid
The intervention consists of a serious digital game designed to provide education on burn prevention and first aid. The game delivers educational content through an interactive virtual environment in which participants engage with avatars that present questions and learning challenges related to burns. Participants are required to consult in-game educational materials before responding to each question. Performance metrics, including response accuracy and time to answer, are recorded automatically by the system to generate an overall score - which is not an endpoint of this study, since the control group does not have access to the game. The intervention is intended to promote active learning and knowledge acquisition through interactive and gamified educational strategies.
- BEHAVIORAL
-
Face-to-Face Educational Lecture on Burn Prevention and First Aid
The intervention consists of an in-person 30-minute educational lecture focused on burn prevention and first aid. The lecture is designed to deliver structured educational content in a didactic format, covering key topics related to burns, including common causes, prevention strategies, and basic first-aid measures. The session is conducted by a trained instructor and aims to provide participants with foundational knowledge through direct instruction, without the use of interactive gaming components.
Sponsors & Collaborators
-
University of Sao Paulo General Hospital
lead OTHER
Principal Investigators
-
Cristina Pires Camargo, Md, PhD · Laboratory of Plastic Surgery and Regenerative Medicine, School of Medicine, Universidade de São Paulo, SP, Brazil
Study Design
- Allocation
- RANDOMIZED
- Purpose
- PREVENTION
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2026-03-09
- Primary Completion
- 2026-03-23
- Completion
- 2026-04-23
Countries
- Brazil
Study Locations
More Related Trials
-
Serious Game vs Traditional BLS Training in Adolescents
NCT07286708 ·Status: COMPLETED ·Phase: NA
-
The Effect of the Game on Students' Intramuscular Injection Skills
NCT05963269 ·Status: UNKNOWN ·Phase: NA
-
The Effect of Video-Assisted and Game-Based Approaches on Basic Life Support Training
NCT06758180 ·Status: COMPLETED ·Phase: NA
-
Virtual Escape Room Education and Triage
NCT07181772 ·Status: ENROLLING_BY_INVITATION ·Phase: NA
-
Video vs. Game-Based Teaching of Intramuscular Injection
NCT07272369 ·Status: COMPLETED ·Phase: NA
-
Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes
NCT06786806 ·Status: COMPLETED ·Phase: NA
-
Peer Education on Core Health Outcomes Specific for Burn Patients
NCT05766917 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Game Developed for Nursing Students
NCT05321303 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Game and Video-Assisted Education on Nursing Students
NCT06947005 ·Status: COMPLETED ·Phase: NA
-
Video Game Training on Intervention in Adult Airway Obstruction
NCT06843694 ·Status: COMPLETED ·Phase: NA
-
The Effect of Basic Life Support Training Given by the Escape Room Method on the Knowledge and Skills of Nursing Students
NCT07355036 ·Status: COMPLETED ·Phase: NA
-
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
NCT07229573 ·Status: RECRUITING ·Phase: NA
-
Serious Game Simulation and Comics in School Students
NCT06279702 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management
NCT06649149 ·Status: COMPLETED ·Phase: NA
-
The Effect of Game-Based Learning on Kinesiophobia
NCT07334899 ·Status: COMPLETED ·Phase: NA
-
Module on Preventing Fire, Burns and Scalds Injury Among Children
NCT03618940 ·Status: UNKNOWN ·Phase: NA
-
INTRAVENOUS DRUG APPLICATIONS THROUGH ESCAPE GAMES
NCT06487884 ·Status: RECRUITING ·Phase: NA
-
Efficacy of Digital Game Addiction Awareness Training for Parent
NCT06188117 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Games
NCT05480540 ·Status: UNKNOWN ·Phase: NA
-
Using Games in Teaching Nursing History
NCT06284239 ·Status: COMPLETED ·Phase: NA
-
Gamification in Disaster Nursing Education
NCT06380374 ·Status: COMPLETED ·Phase: NA
-
The Effect of Traditional Method and Kahoot! Gamification-Based Insulin Injection Training on Nursing Students
NCT06811168 ·Status: COMPLETED ·Phase: NA
-
The Use of Escape Room Game in Nursing Students' Learning About Parenteral Drug Administration.
NCT05644015 ·Status: COMPLETED ·Phase: NA
-
Effectiveness of Digital Escape Room Game-Based Disaster Midwifery Training: MERCI Model
NCT07090642 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students
NCT06714474 ·Status: RECRUITING ·Phase: NA