Video Game Training on Intervention in Adult Airway Obstruction
NCT06843694 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 60
Last updated 2025-02-25
Summary
Foreign body aspiration occurs as a result of partial or complete airway obstruction. In the case of complete obstruction, mechanical asphyxia can lead to insufficient ventilation and oxygenation, leading to death. Basic life support education is generally provided in schools in Turkey using traditional education methods. First aid is one of the important professional skills that nurses need. Due to the crowded classroom environment, not all students can clearly see the skill applications performed by the instructors, and the applications can be interrupted by the students. The World Health Organization recommends mobile-based education applications as a comprehensive education method for health systems. The aim of this study is to compare the effects of Video Game and Classical Education methods in Adult Airway Obstruction education given to nursing students in a pre-test-post-test control group and repeated measures experimental design type. No international or national research was found on the subject. Therefore, the study is original. The research is a mixed-methods research with an embedded design model. The reason for choosing this type is that presenting qualitative and quantitative methods together allows researchers to see different perspectives and to reveal the relationships between the complex layers of the research questions in a clearer and more understandable way. The quantitative phase was conducted as a randomized controlled experimental design, while the qualitative phase was conducted using a simultaneous embedded design in the phenomenological design. The "Mixed Methods Research Methodology Development Checklist" was used as a guide in reporting this research. The sample size was calculated as 60. In data collection, information on socio-demographic characteristics will be collected with the "Introductory information form, semi-structured questionnaire form, Adult Airway Obstruction Prevention and Management Information Form and Adult Airway Obstruction Prevention and Management Skills Form". The surveys will be applied to the adults participating in the study through face-to-face interviews. Semi-structured questions will also be asked to 20-25 volunteers from different age groups and genders participating in the survey. Content analysis was used in the analysis of the qualitative data. Semi-structured questions were directed to students using a face-to-face interview technique and their answers were recorded with a voice recorder. The voice recordings were listened to repeatedly by the researchers and deciphered. After deciphering, qualitative analysis was performed with the code-category-thematic analysis process. Methodologically, inductive coding was followed in the analysis of the data. Max Qualitative Data Analysis (MAXQDA) Analytics Pro2024 program was used in the analysis.
Rigor and reflexivity Triangulation and verification; Qualitative analysis was performed by the second author, the other two authors examined all stages of the analysis to achieve the highest data quality and tested and approved the analysis according to the accuracy of each other's notes. This stage ensured the reliability of the analysis and verified the coding of the data. With this method, the reliability of the research, the meticulousness, credibility, reliability, transferability and appropriateness of the collected data were tested.
In quantitative data; The data belonging to the participants in the study were analyzed using SPSS Statistics 20.0. Descriptive statistics (n, %) were given for categorical variables. Compliance with normal distribution was assessed with the "Kolmogrov-Smirnov test". In order to test whether the scores obtained from two unrelated samples of quantitative variables differed significantly from each other, the "independent sample t test" was applied for parametric testing. In the analysis of the data, "Chi-square analysis" was performed to see the differences of qualitative data according to groups. "Pearson correlation test" was applied to evaluate the relationship between knowledge and skill level scores. "Reliability Analysis" was performed to test the reliability of the scales.
Conditions
- Airway Obstruction
Interventions
- OTHER
-
video game
The students in the video game group will be given training. The students in this group (n=30) will be divided into 4 groups and each group will have 5 students. The students will be given training about the Video Game (Lifesaver) by the researcher beforehand. The Video Game (Lifesaver-Cankurtaran); is a free video game developed by the Resuscitation Council in English.
Sponsors & Collaborators
-
Kahramanmaras Sutcu Imam University
lead OTHER
Study Design
- Allocation
- NA
- Purpose
- SUPPORTIVE_CARE
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2024-02-02
- Primary Completion
- 2024-02-02
- Completion
- 2025-01-15
Countries
- Turkey (Türkiye)
Study Locations
More Related Trials
-
Virtual Escape Room Game About Medical Device in Nurses
NCT07081490 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Serious Game On Stoma Care Education For Nursing Students
NCT05332535 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Game and Video-Assisted Education on Nursing Students
NCT06947005 ·Status: COMPLETED ·Phase: NA
-
The Impact of Interactive Virtual Reality Training Using Haptic Gloves on Intensive Care Nurses' Aspiration Skills and Care Behaviors
NCT07322536 ·Status: COMPLETED ·Phase: NA
-
Effect of Hybrid Simulation Method on Advanced Life Support Application of Nursing Students
NCT06425965 ·Status: COMPLETED ·Phase: NA
-
The Effect of the Game on Students' Intramuscular Injection Skills
NCT05963269 ·Status: UNKNOWN ·Phase: NA
-
Effectiveness Of Different Simulation Methods As A Training Strategy In Basic Life Support
NCT04746898 ·Status: UNKNOWN ·Phase: NA
-
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
NCT07309939 ·Status: COMPLETED ·Phase: NA
-
Effect of Game-Based Phone Application on Nursing Students' Knowledge and Skills on Intestinal Stoma and Peristomal Care
NCT05720520 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Games
NCT05480540 ·Status: UNKNOWN ·Phase: NA
-
INTRAVENOUS DRUG APPLICATIONS THROUGH ESCAPE GAMES
NCT06487884 ·Status: RECRUITING ·Phase: NA
-
The Effect of Escape Room Simulation on Nursing Students' Knowledge and Academic Self-Efficacy Regarding Stoma Care
NCT07336706 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
The Effectiveness of E-Learning Application Developed for Chest Tube Care in Nursing Students
NCT06745713 ·Status: COMPLETED ·Phase: NA
-
Video vs. Game-Based Teaching of Intramuscular Injection
NCT07272369 ·Status: COMPLETED ·Phase: NA
-
Video Mobile Applique Supported Teaching Used in Nursing Skill Training
NCT06151756 ·Status: COMPLETED ·Phase: NA
-
Virtual Game Simulation in Patient Safety
NCT06747286 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Effect of ChatGPT-Supported Education on Nursing Students' Aspiration Practice Knowledge and Motivation
NCT07096518 ·Status: COMPLETED ·Phase: NA
-
High-fidelity Simulators and Standardized Patients on the Stoma Care
NCT06826404 ·Status: ACTIVE_NOT_RECRUITING ·Phase: NA
-
The Effect of Gamified Instructional Material on Nursing Students' Aggressive Patient Management
NCT06649149 ·Status: COMPLETED ·Phase: NA
-
The Effect of Escape Room Simulation on Nursing Students' Clinical Decision-Making and Teamwork Attitudes Regarding Cardiopulmonary Resuscitation
NCT07336511 ·Status: NOT_YET_RECRUITING ·Phase: NA
-
Virtual Game Simulation on Nursing Students' Physical Examination Skills
NCT06284252 ·Status: COMPLETED ·Phase: NA
-
The Effect of Different Simulation Methods Used in Adult Basic Life Support Training
NCT06169839 ·Status: COMPLETED ·Phase: NA
-
Game-Based 3D Simulation for Vital Signs Training in Nursing Education
NCT07009275 ·Status: COMPLETED ·Phase: NA
-
Educational Escape Room Game and Nursing Students
NCT06451926 ·Status: COMPLETED ·Phase: NA
-
The Effect of Serious Game Developed for Nursing Students
NCT05321303 ·Status: COMPLETED ·Phase: NA