The Effect of Digital Game Use in Teaching Subcutaneous Injection Administration Skills to Nursing Students
NCT06037772 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 68
Last updated 2023-09-14
Summary
The goal of this to determine the effect of a digital game-based application on learning satisfaction and self-confidence in the acquisition of subcutaneous drug administration skills by nursing students.
The research hypotheses it aims to answer are:
* Hypothesis 1: The subcutaneous injection knowledge level of the students who are educated with the digital game method is higher than the students who receive the traditional education.
* Hypothesis 2: The subcutaneous injection skill test scores of the students who were educated with the digital game method were higher than the students who received the traditional education.
* Hypothesis 3: The satisfaction and self-confidence level of the students who are educated with the digital game method towards subcutaneous injection is higher than the students who receive the traditional education.
Conditions
- Nursing Education
Interventions
- OTHER
-
subcutaneous injection administration game
The subcutaneous injection practice game was developed to examine nursing students' injection practice skills and its effect on their satisfaction with learning.
- OTHER
-
control group
only
Sponsors & Collaborators
-
Bezmialem Vakif University
lead OTHER
Principal Investigators
-
Hatice Kaya, Professor · İstanbul University-Cerrahpasa
Study Design
- Allocation
- RANDOMIZED
- Purpose
- HEALTH_SERVICES_RESEARCH
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 24 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2023-04-27
- Primary Completion
- 2023-05-25
- Completion
- 2023-08-30
Countries
- Turkey (Türkiye)
Study Locations
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