Game-Based Digital Intervention for Depression in Adolescents
NCT06778785 · Status: ACTIVE_NOT_RECRUITING · Phase: NA · Type: INTERVENTIONAL · Enrollment: 450
Last updated 2025-02-17
Summary
The goal of this clinical trial is to evaluate the effectiveness of digital interventions in treating depression and anxiety in adolescents. The main question it aims to answer is: Can digital interventions effectively alleviate symptoms of depression and anxiety in adolescents? The trial will include a comparison group where researchers will compare the effects of the digital intervention to traditional health education methods to assess their relative efficacy.
Participants will be asked to engage with the digital intervention platform for a period of two months.
Conditions
Interventions
- BEHAVIORAL
-
Digital Intervention
game-based digital intervention app
- BEHAVIORAL
-
Health Education
traditional health education app
- OTHER
-
Personalization Algorithm
a proprietary algorithm that adaptively adjust the treatment module and parameters to personalize the treatment regime
Sponsors & Collaborators
-
Adai Technology (Beijing) Co., Ltd.
lead OTHER
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- DOUBLE
- Model
- PARALLEL
Eligibility
- Min Age
- 10 Years
- Max Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2024-04-17
- Primary Completion
- 2024-12-30
- Completion
- 2025-07-01
Countries
- China
Study Locations
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