Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
NCT03277950 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 21
Last updated 2017-09-11
Summary
Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Conditions
- Stroke
- Movement, Abnormal
Interventions
- OTHER
-
Virtual reality with feedback
Individuals with stroke play game with correction of movement.
- OTHER
-
Virtual reality without feedback
Individuals with stroke play game without correction of movement.
- OTHER
-
Healthy
Healthy do not play game
Sponsors & Collaborators
-
Vimonwan Hiengkaew
lead OTHER
Principal Investigators
-
Vimonwan Hiengkaew, PhD · Mahidol University
-
Peemonkong Wattananon, PhD · Mahidol University
-
Sirada Lolak, BSc · Mahidol University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 45 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- Yes
Timeline & Regulatory
- Start
- 2017-09-15
- Primary Completion
- 2018-09-15
- Completion
- 2019-09-15
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