Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

NCT03277950 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 21

Last updated 2017-09-11

No results posted yet for this study

Summary

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Conditions

Interventions

OTHER

Virtual reality with feedback

Individuals with stroke play game with correction of movement.

OTHER

Virtual reality without feedback

Individuals with stroke play game without correction of movement.

OTHER

Healthy

Healthy do not play game

Sponsors & Collaborators

  • Vimonwan Hiengkaew

    lead OTHER

Principal Investigators

  • Vimonwan Hiengkaew, PhD · Mahidol University

  • Peemonkong Wattananon, PhD · Mahidol University

  • Sirada Lolak, BSc · Mahidol University

Study Design

Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Model
PARALLEL

Eligibility

Min Age
45 Years
Max Age
65 Years
Sex
ALL
Healthy Volunteers
Yes

Timeline & Regulatory

Start
2017-09-15
Primary Completion
2018-09-15
Completion
2019-09-15

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Entities

Diseases

Read the full study record

This page highlights key information. For complete eligibility criteria, study locations, investigator contacts, and the full protocol, visit the original record on ClinicalTrials.gov.

View NCT03277950 on ClinicalTrials.gov