Effects of Training in a Virtual Environment in Chronic Stroke Patients
NCT01886183 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 40
Last updated 2018-11-02
Summary
The objective of this work will be compare the effects of two balance training programs, one Nintendo Wii Fit-based and the other traditionally-based without the use of a gaming system, on the (1) motor function, (2) cognition, (3) balance and (4) gait in chronic stroke patients. It is a prospective, single blinded, randomized clinical trial performed at Center of Research of the courses of Speech Therapy, Physical Therapy and Occupational Therapy of São Paulo University. Forty patients will be randomly assigned in control and experimental group, 20 each one.
Conditions
Interventions
- OTHER
-
Virtual Reality Training
The participants of the study will be trained 8 balance games during 14 sessions
- OTHER
-
Physical Therapy
Patients of the control group will be trained with balance exercises.
Sponsors & Collaborators
-
University of Sao Paulo General Hospital
lead OTHER
Principal Investigators
-
Maria Elisa P Piemonte, PT, PhD · University of Sao Paulo
-
Tatiana P Oliveira, PhD student · University of Sao Paulo
-
Camila S Miranda, Ms Student · University of Sao Paulo
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2014-02-28
- Primary Completion
- 2017-06-30
- Completion
- 2018-02-28
Countries
- Brazil
Study Locations
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