Virtual Reality Training Affects on Motor Functions and Mental Health in Stroke Patients
NCT04681235 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 34
Last updated 2020-12-23
Summary
In our study, we tested the hypothesis of the safe effect applicability of motor training in the immersion high-tech polymodal VR system not only on the parameters of balance, gait, and motor status of the patient, but also on his cognitive functions and mental health in patients with a degree of disability no more than 3 points on a scale Rankin.
Conditions
- Stroke
- Motor Disorders
- Affective Symptoms
- Gait Disorder, Sensorimotor
Interventions
- OTHER
-
Training on VR
The training is aimed at improving the functioning of the motor sphere, including balance, gait, and upper limb function, as well as increasing the level of motivation and reducing the level of anxiety and depression. Game applications were selected based on therapeutic tasks of motor recovery.
Sponsors & Collaborators
-
Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
lead OTHER
Principal Investigators
-
Marina A Shurupova · Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
-
Alina D Aizenshtein · Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
-
Galina Ivanova, Prof. · Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
-
Nadezhda L Cherepahina, PhD · Federal Center of Cerebrovascular Pathology and Stroke, Russian Federation Ministry of Health
Study Design
- Allocation
- NA
- Purpose
- DIAGNOSTIC
- Masking
- NONE
- Model
- SINGLE_GROUP
Eligibility
- Min Age
- 30 Years
- Max Age
- 79 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2019-10-01
- Primary Completion
- 2020-07-27
- Completion
- 2020-07-27
Countries
- Russia
Study Locations
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