Effects of Virtual Reality Training for Stroke Patients
NCT05178758 · Status: UNKNOWN · Phase: NA · Type: INTERVENTIONAL · Enrollment: 42
Last updated 2022-05-04
Summary
To examine the effects of using a virtual reality (VR) system to improve upper limb motor function among subacute hemiparetic stroke patients. Under this aim, the investigators have two objectives: (1) to develop and test a procedure for the quantitative assessment of stroke patients in a virtual environment; and (2) to compare the outcome measures of the two groups of stroke patients (VR-intervention vs. conventional-control) on these two modes of training.
Conditions
- Stroke Patients
Interventions
- DEVICE
-
Virtual Reality (VR)
Patients in the intervention (VR) group will receive a series of occupational and physical therapy rehabilitation training using the VR system. All training is consists of daily activities oriented by an occupational therapist, including grasp, grip, pinch, gross, and finger-hand coordination movement. Each training will take around 1 hour for one session per day 5 times per week over a maximum of 4 weeks. The training presented a one-on-one that allowed interaction between instructor (or VR system) and participant.
Sponsors & Collaborators
-
Sultan Qaboos University
lead OTHER
Principal Investigators
-
Moon Fai Chan · Sultan Qaboos University
Study Design
- Allocation
- RANDOMIZED
- Purpose
- SUPPORTIVE_CARE
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-06-01
- Primary Completion
- 2023-08-31
- Completion
- 2023-09-30
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