Design and Evaluation the Effects of Kinect-based Computer Games for U/E Training in Chronic Stroke Patients
NCT03229733 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 39
Last updated 2018-07-18
Summary
The aims of this study are to (i) develop exergames by using Kinect system for training UE function in patient with stroke; and (ii) to test the game's feasibility and effects in a group of patient with chronic stroke.
Conditions
Interventions
- DEVICE
-
Kinect
Receive Kinect games training for 30 minutes. There are 3 sections for 1 week; the intervention period will be 8 weeks
- BEHAVIORAL
-
Traditional occupational therapy
Patients will receive individually tailored conventional training consisting of the similar movement and dose by using the traditional equipment, such as climbing bar.
Sponsors & Collaborators
-
Chang Gung Memorial Hospital
lead OTHER
Principal Investigators
-
Jen-Wen Hung · Chang Gung Memorial Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2015-11-30
- Primary Completion
- 2017-12-31
- Completion
- 2017-12-31
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