Use of Virtual Reality Games for the Treatment of Balance and Reducing the Occurrence of Falls in Patients After Stroke
NCT02475083 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 30
Last updated 2015-06-18
Summary
The aim of this study was to investigate the therapeutic effect of virtual reality associated with conventional physiotherapy on balance during gait and the occurrence of falls in patients after stroke.
Conditions
Interventions
- OTHER
-
Virtual Reality
Rehabilitation with virtual reality, using Football games, Boxe, Bambolê and Tennis.
- OTHER
-
Conventional
Stretching exercises in limbs, trunk mobilization in the three planes, balance training in standing position, training of balance reactions and gait training.
Sponsors & Collaborators
-
Pedreira, Érika, M.D.
lead INDIV
Principal Investigators
-
Erika Fonseca · Pedreira, Érika, M.D.
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2014-01-31
- Primary Completion
- 2014-12-31
- Completion
- 2014-12-31
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