Effect of Upper Extremity Rehabilitation Using Immersive Virtual Reality in Chronic Stroke Patients.
NCT05148052 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 15
Last updated 2026-04-24
Summary
The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.
Conditions
Interventions
- DEVICE
-
Virtual reality exergames
Twelve sessions of virtual reality exergames involving upper extremities will be conducted. Each session is 30 minutes and will be held 3 times a week. The washout period between the two types of interventions is 2 weeks.
- BEHAVIORAL
-
Conventional occupational therapy
Conventional occupational therapy involving upper extremities will be conducted. Each session is 30 minutes and will be held 3 times a week. The washout period between the two types of interventions is 2 weeks.
Sponsors & Collaborators
-
Asan Medical Center
collaborator OTHER -
National Traffic Injury Rehabilitation Hospital
collaborator UNKNOWN -
Korea Workers' Compensation and Welfare Service Incheon Hospital
collaborator UNKNOWN -
Seoul National University Hospital
lead OTHER
Principal Investigators
-
Han Gil Seo, MD, PhD · Seoul National University Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- SINGLE
- Model
- CROSSOVER
Eligibility
- Min Age
- 19 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2022-09-01
- Primary Completion
- 2025-08-31
- Completion
- 2025-10-31
Countries
- South Korea
Study Locations
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