The Effect of Virtual Reality-Mediated Rehabilitation in Ischemic Stroke Patients
NCT05869786 · Status: COMPLETED · Phase: NA · Type: INTERVENTIONAL · Enrollment: 32
Last updated 2024-02-20
Summary
The aim of the study was to investigate the effectiveness of virtual reality-mediated upper extremity rehabilitation added to the conventional rehabilitation program on upper extremity, quality of life, range of motion and spasticity in patients with stroke.
Conditions
- Hemiplegia
Interventions
- DEVICE
-
Virtual Reality Mediated Upper Extremity Rehabilitation (SensoRehab®)
In the virtual reality intervention, participants will be asked to control the games with hand, wrist and forearm movements in front of a computer screen in front of the SensoRehab® sensor that can detect hand movements through gloves.
- OTHER
-
conventional rehabilitation program
conventional rehabilitation program
- BEHAVIORAL
-
Exercise
Participants in the control group will be instructed in hand, finger, wrist and forearm therapeutic exercises by a physiotherapist.
Sponsors & Collaborators
-
Istanbul University
lead OTHER
Principal Investigators
-
AHmet Kivanc Menekseoglu, MD · Kanuni Sultan Suleyman Research and Training Hospital
Study Design
- Allocation
- RANDOMIZED
- Purpose
- TREATMENT
- Masking
- NONE
- Model
- PARALLEL
Eligibility
- Min Age
- 18 Years
- Max Age
- 65 Years
- Sex
- ALL
- Healthy Volunteers
- No
Timeline & Regulatory
- Start
- 2023-05-01
- Primary Completion
- 2024-01-01
- Completion
- 2024-01-01
- FDA Device
- Yes
Countries
- Turkey (Türkiye)
Study Locations
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